illYay1337 Posted June 30, 2015 That's pretty much how I play DooM myself LOL. I'm not a huge run out in the open and gunning guy. Taking cover behind walls and playing it safe... 0 Share this post Link to post
VGamingJunkie Posted June 30, 2015 I tend to bob in and out of cover a lot, especially when I'm using the SSG which is quite often. 0 Share this post Link to post
Hoodie Posted June 30, 2015 I couldn't imagine NOT popping around the corner and shooting with the SSG without going right back behind the corner, unless the thing I was shooting at died. 0 Share this post Link to post
Krazov Posted June 30, 2015 I recently master circle strafing which can be very useful in such situations. But yeah, for years I’ve been covering behind corners. 0 Share this post Link to post
nxGangrel Posted June 30, 2015 New confession. Just finished a full legit play through of Doom II. (I've made play through's of D2 before and have finished the game years ago but I've always skipped a map and/or cheated) I also think American McGee was a better level designer than Peterson. (McGee is also my favorite designer) 0 Share this post Link to post
Vorknkx Posted June 30, 2015 I didn't learn straferunning until I encountered a map that absolutely required it (the last level of Alien Vendetta). 0 Share this post Link to post
Jaxxoon R Posted June 30, 2015 I played a bit of Hunter's Moon and the feel of it honestly reminded me a lot of what we've so far seen of Doom 4. I wouldn't be surprised of the final game ends up being even more comparable considering it's current pre-alpha state. 0 Share this post Link to post
illYay1337 Posted July 1, 2015 Back in DooM 2 vanilla, one of the game demos showing Abandoned mines shows the player taking cover behind a corner when using the super shotgun on a chain gunner. That was when young me was like, Oh, taking cover, it's a brilliant tactic. 0 Share this post Link to post
kelliegator Posted July 1, 2015 My first playthrough of Doom II was not vanilla, a decision I shortly after regretted because I was given the lingering feeling that things were a little too easy in the Icon of Sin bossfight (aiming up and down kinda removes the challenge of timing the rockets when aiming for the brain). I'm trying to correct this mistake right now by playing Doom II with the Chocolate Doom source port. It's a good one. <3 0 Share this post Link to post
The_MártonJános Posted July 1, 2015 Vorknkx said:I didn't learn straferunning until I encountered a map that absolutely required it (the last level of Alien Vendetta). I didn't learn running until I encountered a map that absolutely required it (DOOM2 MAP02, respectively). 0 Share this post Link to post
Koko Ricky Posted July 1, 2015 A few months ago, I was playing Doom 2 co-op on PS3 with my housemate. We got to Map06, and my buddy got stuck here: Skip to about the 3:09 mark. He kept getting stuck in that little nook where the imps and the switch reside. I told him numerous times, stop doing that, this is an elevator, look, just follow my lead, and he struggled, oh did he struggle. In my head, I'm thinking, "What are you, fuckin' stupid?!", but of course, it's really that he's not used to old school shooters at all. He played Doom many times without even realizing he could strafe. Very amusing. 0 Share this post Link to post
peach freak Posted July 1, 2015 I use the IDFA cheat moreso than IDKFA. It's one less key and I normally IDCLIP through walls anyway. That and on source ports like ZDoom, IDKFA gives you both skull keys and keycards, which kind of looks ugly on the status bar, lol. 0 Share this post Link to post
Krazov Posted July 1, 2015 Cell said:I didn't learn running until I encountered a map that absolutely required it (DOOM2 MAP02, respectively). I remember old DOS times when, if you wanted to run, you had to keep shift pressed. At some point it became a habit and I didn’t even had to pay attention. It was a huge relief when they made always run option (in my memory I can point “Duke Nukem 3D” but I can’t guarantee that none other game had it first—Duke was first that it played a notable role in my gaming life). 0 Share this post Link to post
Buckshot Posted July 1, 2015 The flashing banner, flames, and color selection of Post Hell once triggered a petite mal seizure, and I spent the night in the ER. No. I'm not joking. 0 Share this post Link to post
RottKing Posted July 1, 2015 Dang buckshot, that's rough. I dunno if Ling is responsible but I'll blame him anyway 0 Share this post Link to post
Krazov Posted July 1, 2015 Recently I had my first Post Hell thread. I replied and later I found that it was moved there. 0 Share this post Link to post
Fonze Posted July 2, 2015 Forgive me Doom Father, for I have sinned... TNT is my favorite iWad. I love Doom's midi music. No Rest For the Living's maps by Richard Heath now overshadow all of the original 32 maps of Doom 2 to me. I felt like Thy Flesh Comsumed... Wait, that's not sacreligious. I'm now unsure of whether-or-not there are different Doomguys and if so, if they are indeed all clones of jango fett. Oh, and my signature... 0 Share this post Link to post
Diamhea Posted July 2, 2015 Fonze said:Forgive me Doom Father, for I have sinned... I love Doom's midi music Huh, this is a bad thing? Fuck it. If I was a wrestler my entrance theme would be "Hiding the Secrets," when the melody doubles up halfway through shit gets REAL 0 Share this post Link to post
Hoodie Posted July 2, 2015 Cell said:I didn't learn running until I encountered a map that absolutely required it (DOOM2 MAP02, respectively). Oh god I totally remember that, my first time running was there as well. Also, I confess that I have never even tried to get to the secret maps of Plutonia because MAP15 is too fucking hard. Fuck The Twilight. 0 Share this post Link to post
Fonze Posted July 2, 2015 Diamhea said:Huh, this is a bad thing? Fuck it. If I was a wrestler my entrance theme would be "Hiding the Secrets," when the melody doubles up halfway through shit gets REAL Hahahaha, that's right! Turn up bro! 0 Share this post Link to post
Tammuz Posted July 3, 2015 I have never beaten any WAD with Brutal Doom. 0 Share this post Link to post
Tracer Posted July 3, 2015 When I was a kid (five or six) I'd always beg my dad to let me play Doom. He finally let me try it. Then every day after, I'd ask him if I could play doom...and if he'd like to watch. After a few days he figured out that I was too scared to play it alone. The barons used to scare the shit out of me. 0 Share this post Link to post
BaronOfStuff Posted July 3, 2015 BFGDoomer said:I have never beaten any WAD with Brutal Doom. You're probably part of the majority here. 0 Share this post Link to post
Tracer Posted July 3, 2015 Another confession. I used to strongly prefer brutal doom over regular doom. It wasn't until about three months ago that brutal doom became obnoxious to me. Smoothdoom is now my preference. 0 Share this post Link to post
axdoomer Posted July 3, 2015 When I was six and playing Doom64, I got stuck behind first door on MAP06, because I was scared. It was dark on the other side and I preferred to stay in the claustrophobic box where the player starts. Doom 3 also was scary. 0 Share this post Link to post
Hoodie Posted July 3, 2015 I thought Doom 3 was scary up until the part with the Demon. I thought that was funny for some reason. 0 Share this post Link to post
sector666 Posted July 6, 2015 BFGDoomer said:I have the barons roar as my ringtone. I'd almost be tempted to do that if I had a cellphone. Do people give you strange looks when it goes off? 0 Share this post Link to post
The_MártonJános Posted July 6, 2015 BFGDoomer said:I have the barons roar as my ringtone. The encounter or the death one? :D 0 Share this post Link to post
Fonze Posted July 6, 2015 I never realized the texture errors in Deimos Lab and Fortress of Mystery (or if I did, it was so long ago that I've forgotten). I was playing Doom on the Xbox and saw a texture in the small lava area with the 2 medikits go up with the door/wall on E2M4. Same thing on one of the key doors in E2M8, as well as misaligned and not-the-same textures used in the same area. I suppose there prolly more of them in there, but I played Doom 1 so much when I was young that I barely play it anymore. I'd rather have more monsters and a ssg, lol. 0 Share this post Link to post