schwerpunk Posted April 18, 2013 BloodyAcid said:My first map was called "FIRST" in DB2, so it never loaded up. I reinstalled DB2 because I made a [dumb]. Haha, I think everyone makes that mistake when first fooling around with Doom Builder - oh it wants a map name, hmm, time to be creative! Ahhh, to be (more of) a nub again... :) 0 Share this post Link to post
Vandoom Posted April 18, 2013 BloodyAcid said:I've been reading id's name literally as the letters (Eye-Dee) instead of "id" as in "bid." I only realized after watching an interview with John...Romero. For the longest time ID as in ID Card was how I thought of it. Me too, know that feel 0 Share this post Link to post
Cell Posted April 18, 2013 SandGator said:I like the idea of Doomguy jamming an Arch-vile's severed head into a keyhole. Make it appear in the next Brutal Doom! 0 Share this post Link to post
Scypek2 Posted April 18, 2013 Cell said:Make it appear in the next Brutal Doom! would break gameplay, but maybe a chance to spawn an archvile with dispatchable head in place of YK on higher difficulties? Also prying invisiblity spheres out of pain elemental's eyesockets. 0 Share this post Link to post
Fernito Posted April 18, 2013 Scypek2 said:would break gameplay, but maybe a chance to spawn an archvile with dispatchable head in place of YK on higher difficulties? Also prying invisiblity spheres out of pain elemental's eyesockets. Hey, good one! I hadn't noted the similarity before... 0 Share this post Link to post
Cell Posted April 18, 2013 If already on OFFtopic for a while, I would suggest HKs and Barons to be able to do "kittacular" on Revenants. Or, if not possible, only the Marine to do so. 0 Share this post Link to post
glenzinho Posted April 21, 2013 Bloody Acid said:I've been reading id's name literally as the letters (Eye-Dee) instead of "id" as in "bid." I only realized after watching an interview with John...Romero. For the longest time ID as in ID Card was how I thought of it. I've known this since a couple of years after Doom first came out, but I still can't bring myself to pronounce it as id as in bid so I still pronounce it as eye-dee. 0 Share this post Link to post
Avoozl Posted April 21, 2013 I always thought it was ID as in ID card, id as it is just sounds silly to me. :P 0 Share this post Link to post
DoomUK Posted April 21, 2013 Yeah, I've got to chime in with the "id"/"I.D." confusion. I thought it was the latter until I discovered it was pronounced as "id", or knew what it meant. 0 Share this post Link to post
BaronOfStuff Posted April 21, 2013 Not really a confession as such, but you see these blue pixels: For some reason, they annoy me. This texture reminds me of those piss-poor custom textures you'd see in some old PWADs, which weren't optimised for the the Doom palette, or fixed-up when it was applied. Lazy bastards. 0 Share this post Link to post
_bruce_ Posted April 22, 2013 id as in Freudian id. This was quite the revelation for me. 0 Share this post Link to post
schwerpunk Posted April 22, 2013 _bruce_ said:id as in Freudian id. This was quite the revelation for me. Makes sense why Romero left in that case, as he had quite the ego. 0 Share this post Link to post
qoncept Posted April 22, 2013 BaronOfStuff said:Not really a confession as such, but you see these blue pixels: http://imageshack.us/a/img820/2465/bluepixels.png For some reason, they annoy me. This texture reminds me of those piss-poor custom textures you'd see in some old PWADs, which weren't optimised for the the Doom palette, or fixed-up when it was applied. Lazy bastards. I don't see them. I thought id was I.D. for a while, and (unrelated) it took me years to realize Dynamix wasn't pronounced "dyna-mix." 0 Share this post Link to post
schwerpunk Posted April 22, 2013 You forgot to retag that image as a url, qoncept. Also, here's a red circle around the offending pixels. I noticed this myself just recently, as I make extensive use of this texture in my detention centre map (wip). Although I part ways with BOS when it comes to my opinion of this texture. I find it attractive, and almost as importantly, versatile. The dark-edged 'pipes' are perfect for jiggering around when trying to align sidedefs on non-standard length lines. 0 Share this post Link to post
Vandoom Posted April 22, 2013 _bruce_ said:id as in Freudian id. This was quite the revelation for me. 'As in' yes but not the origin of the name, that hails back to JR's D&D days with a group of mercenary soldiers called 'In Demand' or as he shortened it to 'Id' 0 Share this post Link to post
_bruce_ Posted April 22, 2013 Vandoom said:'As in' yes but not the origin of the name, that hails back to JR's D&D days with a group of mercenary soldiers called 'In Demand' or as he shortened it to 'Id' Interesting! 0 Share this post Link to post
Koko Ricky Posted April 23, 2013 qoncept, mind explaining where the hell these blue pixels are? I always thought it was a perfectly fine texture. 0 Share this post Link to post
Avoozl Posted April 24, 2013 I can see them, they're dark blue so I can understand it might be hard to see on certain moniters perhaps. 0 Share this post Link to post
Six Posted April 24, 2013 BaronOfStuff said:This texture reminds me of those piss-poor custom textures you'd see in some old PWADs... It's just a couple of fairly dark, hard to distinguish pixels. Bit of a unfair comparison. Bad textures are usually a result of poor pallet conversion, usually due to not initially being designed for the Doom pallet. 0 Share this post Link to post
Devalaous Posted April 24, 2013 With all my Doom experience, mastery of all official classic Doom games, and so forth, I managed to make Military Base in the PSX version utterly unwinnable by using up all the health before the nukage pit by the exit. I dont know HOW this happened, but I WAS playing with the monsters and guns set to the original PC speeds, courtesy of Spooky Fox. 0 Share this post Link to post
Cell Posted April 25, 2013 Ragnor said:With all my Doom experience, mastery of all official classic Doom games, and so forth, I managed to make Military Base in the PSX version utterly unwinnable by using up all the health before the nukage pit by the exit. I dont know HOW this happened, but I WAS playing with the monsters and guns set to the original PC speeds, courtesy of Spooky Fox. I'd be quite curious, too, how you managed! 0 Share this post Link to post
Devalaous Posted April 25, 2013 I guess I failed to take into account how much more dangerous everything is when not slowed by the PSX version's behaviour. Got to that nukage ring by the exit with 15% health and was shocked to find I had sucked THAT badly. 0 Share this post Link to post
Cell Posted April 25, 2013 Ragnor said:not slowed by the PSX version's behaviour. Oh yeah, typical. Once I reinstalled Pinball Fantasies onto my computer under XP, only to find out it was lagging so hard a wounded snail would've been keeping ahead faster. But it was teh thing I could actually take advantage of! No nasty "lightstrobe-fast sinking methods" just to keep my nerve system in ruins all day long (I was like 11-12 those days). 0 Share this post Link to post
BaronOfStuff Posted April 26, 2013 Six said:It's just a couple of fairly dark, hard to distinguish pixels. Bit of a unfair comparison. Bad textures are usually a result of poor pallet conversion, usually due to not initially being designed for the Doom pallet. Oh, I'm not directly comparing or saying it's as bad as those shitty custom textures at all. The presence of the blue pixels just reminds me of them. 0 Share this post Link to post
Vandoom Posted April 26, 2013 Back to the subject, i first played PSX doom and when i played the PC version i was expecting enemies in ultimate doom in the PSX placement also i thought i had done doom 3 on the first xbox, little did i know how much i missed / forgot when i played the PC version. "i have no memory of this place" 0 Share this post Link to post
Scypek2 Posted April 30, 2013 Sometimes I stop on a level of doom 2 iwad and come to conclusion that it's more detailed than some of my levels. 0 Share this post Link to post
Cell Posted May 7, 2013 Salahmander2 said:I use a BFG on a sole zombieman. Sometimes it happens to me as well. After a heavy massacre including nearly all type of monsters that have more HP than Demons, it feels so dull to change back. Maybe still, as a precautionary measure, should I carry the Big Freakin' Gun avec moi. 0 Share this post Link to post
Fernito Posted May 7, 2013 Salahmander2 said:I use a BFG on a sole zombieman. One of my "guilty pleasures" when playing Doom 2 is killing all the zombiemen inside the computer area map room in map 19 with a single BFG shot. 0 Share this post Link to post