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DoomUK

The Doom Confessional Booth

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I prefer Evilution's music over both Doom I and II, even when they reused Doom II's tracks.

also I've been putting a lot of nu-metal midis in my DM maps lately.

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I was in the military for years, in officer training - the fast track, if I'm honest, thanks to connections and a little natural aptitude to go along with all that. Anyway, long story short, I got the chance to fire a BFG900 but was too scared to pull the trigger

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They're using the BFG in the military now? Also I see it's only a 900, maybe one of these days it'll be 9000. ;)

Would be nice to watch a vid on Liveleak of a squad of soldiers getting gibbed by that thing. Don't hold it the wrong way!

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William Blazkowicz said:

I very and I mean very partially agree. I prefer Running from Evil over At Doom's Gate, but a large amount of Doom II's songs sound unfitting and/or like elevator music.


I played Quake for a month recently and I can appriciate good background music, and maybe Doom I soundtrack should be considered just that. I started to pay attention to the music last year and since then it's my hobby to find different versions (I even wrote article about it (which needs update)). So, anytime I listen to Doom I it's mostly dissappointing ("The Dark Side of Phobos" being exception). But inside the game I don't hear the differences that much.

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tomocean22 said:

I think D_RUNNIN is amazing. Please don't kill me.

Nobody's gonna kill you. Nobody denies that it's a great track. But only for the first five hundred times you hear it. For some people, the number is lesser. See? :p

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Personally I think Running From Evil was a pretty good follow-up to At Doom's Gate. The tone of the song gives me the impression that it's truly the end of the world and people are panicking, screaming and running for their lives from the demons while the cities are on fire and shit. I have no idea why some people have said it sounds like parlor music. (I guess it's because of the sound of the rock organ on an SC-55.) Maybe if Prince used a string section and a pipe organ instead of a rock organ and added a rhythm guitar people would take the song more seriously.

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datadanne said:

I have defeated the Cyberdemon with only a fist.


You would make AltimaMantoid proud.

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Patch93 said:

Personally I think Running From Evil was a pretty good follow-up to At Doom's Gate. The tone of the song gives me the impression that it's truly the end of the world and people are panicking, screaming and running for their lives from the demons while the cities are on fire and shit. I have no idea why some people have said it sounds like parlor music.


That's not all - some moron once said that "Gantlet('s music)(Countdown to Death) is terrible, like something you would hear in a library".

What the actual hell.

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Joe667 said:

That's not all - some moron once said that "Gantlet('s music)(Countdown to Death) is terrible, like something you would hear in a library".

What the actual hell.

I think somebody once said (something like) that this it what it would sound like if you wrote exam in hell. I suppose some people write their exams in libraries.

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Somebody said MAP22 of TNT sounds like porno music...

Makes you wonder what sick and twisted shit he was into...

-

Recently, I attempted speed running and got 9 seconds on MAP01 of Doom 2...

I then died on MAP02 about 50 times before giving up.

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Until very recently, I thought that revenant missiles that were not homing ones were supposed to be homing but that they went straight because they got distracted when I moved in a certain way or it was a bug or something like that.....



I have only just learned to defeat level 30 of Doom II without looking up/down. When looking up/down, I can just fire rockets from the top level of the room near the switch without having to get on the lift. It is trivial.


Last October I completed, for the first time, what I call the 'Big Granddaddy Challenge', which is Ultimate Doom Episodes 1,2,3,and 4 on UV followed by all of Doom II on UV, secret levels optional, doing every level from pistol start without any deaths/reloads.
My remaining challenge to complete now I call the 'Big Old-Fashioned Granddaddy Challenge' is to do Doom episodes 1 to 4 followed by Doom II on UV, every level from pistol start, AND with no looking up/down, but using autoaim (i.e. playing in the old-fashioned way).
Yesterday (Monday) I attempted it but died on Level 8 of Doom II, falling into the poison at the end.

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MathsDevil said:

Last October I completed, for the first time, what I call the 'Big Granddaddy Challenge', which is Ultimate Doom Episodes 1,2,3,and 4 on UV followed by all of Doom II on UV, secret levels optional, doing every level from pistol start without any deaths/reloads.

Props to you -- I've been playing for 20 years and can't come close to
matching that feat.

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MathsDevil said:

Yesterday (Monday) I attempted it but died on Level 8 of Doom II, falling into the poison at the end.

I can't imagine the rage you must have felt.

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I really don't like the Super Shotgun very much. I think it's a completely ridiculous weapon, especially in deathmatch. I've played through Doom 2 multiple times without picking it up, and I honestly think I'd like the game more if it wasn't there.

Also, I dislike the majority of the first Doom's level design.

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Mrs. Nesbitt said:

I really don't like the Super Shotgun very much. I think it's a completely ridiculous weapon, especially in deathmatch. I've played through Doom 2 multiple times without picking it up, and I honestly think I'd like the game more if it wasn't there.

Also, I dislike the majority of the first Doom's level design.


What is this blasphemy??

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Patch93 said:

I'm personally baffled as to why people hold the SNES Doom music so high in regard. I mean how can something like this:

https://www.youtube.com/watch?v=rdMZr-iFHX4

Sound better than this:

https://www.youtube.com/watch?v=_vruPAX2_Qg&noredirect=1

Probably because the pc doom music doesn't actually sound anything like that?

The weak and watery midis that you get on a PC are always much worse than the more powerful-sounding SNES soundtrack. Besides there is never a definite way of how midi versions sound like (apart from weak and watery), and the snes soundtrack was engineered to sound precisely how it sounds, and it shows.

Although with this particular song, I really don't like how the sawtooth or whatever it is sounds in the "PC" version, and even if this is not how the music sounds ingame (which it really, really isn't), I still think the snes version sounds much better than the other link. I know that soundtrack though, and some songs the SNES definitely doesn't improve like it does this one. They are all better than listening to a midi though.

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I think most DOOM2 levels are poor.

I dont know how to get to the secret DOOM2 levels...

I dont remember most of DOOM1

I consider/prefeer DOOM95 as a vanialla engine

I dont like the super shotgun

I will always think that PSX DOOM variants and DOOM64 are superior

I have modifyed the DOOM1.WAD and posted it on DOOMWORLD as a project
while I used DECORATE to extend DOOM1.WAD

I dont have a DOOM shirt yet, but soon enough I will have a DOOM patch on my jacket.

I have done too many posts that ends up in POST HELL

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The only SNES Doom music I liked was the title screen, intermission screen, and E1M1. :P

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Antroid said:

Probably because the pc doom music doesn't actually sound anything like that?

The weak and watery midis that you get on a PC are always much worse than the more powerful-sounding SNES soundtrack. Besides there is never a definite way of how midi versions sound like (apart from weak and watery), and the snes soundtrack was engineered to sound precisely how it sounds, and it shows.

Although with this particular song, I really don't like how the sawtooth or whatever it is sounds in the "PC" version, and even if this is not how the music sounds in game (which it really, really isn't), I still think the snes version sounds much better than the other link. I know that soundtrack though, and some songs the SNES definitely doesn't improve like it does this one. They are all better than listening to a midi though.


I'm going to have to assume that you listened to Doom's MIDIs with that crappy stock Microsoft SoftSynth that has came with every version of Windows since 1995. Doom's music is actually supposed to sound like it did in the second video (aside from the PAL tempo and chorus on drums) because Bobby Prince composed it with a Roland SC-55. And you can get the MIDIs to sound great if you use a better soundfont/softsynth if you don't have access to a real MIDI module. Even the music played back in OPL on an AdLib/Sound Blaster card sounds much better than the SNES version's music.

I also don't see how you can describe the SNES music as "powerful-sounding". Many of the instrument samples in the SNES version are really muddy and in poor quality, the tempo keeps flailing around with some of the songs, and channels keep cutting out whenever sound effects are played. (Example: Listen to the beginning of On The Hunt in the SNES version. Notice that the toms are completely cut out in the intro drum roll.) The SNES is capable of producing much better sound than that, just listen to Donkey Kong Country, Star Fox or one of the Mega Man X games.

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Who gives a crap at how it was "supposed" to sound if it doesn't sound like that in the actual game. I don't know what specific piece of technology I have to get to make midis not sounds like midis, and frankly I don't care too much, but as it is the midis (as they are, let alone the freakin' OPL thing which is a joke) don't even compare to the snes version's sound for me.

And I just describe what I hear and how I hear it. To me, the snes versions have so much more "oomph" than the midi versions, it's not comparable. I don't hear any tempo fluctuations or whatever. I just know that from those two links I much prefer the snes' sound (the "boom, boom-boom-boom" parts are better, the sawtooth isn't jarring and is instead awesome, etc), and for most of the other songs between the snes versions and that version of the soundtrack it is at least equal for me. Some are better: waltz of the demons, for example, sounds like a creepy recording of an awesome melody instead of just an awesome melody. The nostalgia tips it to the snes side completely, and when I'm in the mood to have a doom tune playing in the background I usually go for the SPCs of the snes doom. No question. Sure, they aren't technically as high-quality, but they are much more pleasing to my ears.

Edit: oh and let's not forget that apart from the sadly missing text intermission music which would've been awesome to hear on the snes, all the other songs the snes soundtrack is missing are crap anyways, and the distribution of tracks among the levels is better than in the pc version.

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Has it ever occurred to you guys that maybe neither is better than the other because music is a matter of personal preference?

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No way, man!
By the way, have you noticed that I have been carefully adding "for me" and such to my opinions to make it clear that I'm presenting them as opinions? I'm pretty much just explaining why I like the snes doom music more since the guy was baffled (probably still is, but I have much to learn in the art of explaining).

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Antroid said:

Besides there is never a definite way of how midi versions sound


I really agree with this point, and it's one of the things I hate most about MIDI music. The author has relatively little control about how music will come out, because there's so many different things that can affect how a MIDI will sound. Especially frustrating is that MIDI songs can sound very rich and lush (at least for some kinds of music), but if the end user doesn't have a good playback system, they will come out "weak and watery" no matter what the composer does.

On that note I think you're nuts for praising the SNES music so much, it just sounds like a bad soundfont to me. But of course you can listen to whatever you want and it doesn't really affect me. :)

Actually this gives me a great/terrible idea of making an SNES Doom soundfont...

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Antroid said:

Who gives a crap at how it was "supposed" to sound if it doesn't sound like that in the actual game.


... except that on certain setups it _did_ sound like that. It's not the fault of the original game that Microsoft made things worse in 1995.

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Patch93 said:

I'm personally baffled as to why people hold the SNES Doom music so high in regard. I mean how can something like this:

https://www.youtube.com/watch?v=rdMZr-iFHX4

Sound better than this:

https://www.youtube.com/watch?v=_vruPAX2_Qg&noredirect=1


I like the first one better (not habit, first time I listen to it). It's got a cool cavernous / underground feel. On the second one the instrument that starts playing from 0:27 just grates on my ears (I don't mean I don't like it, it's more like a physical itch, makes me want to grind my teeth).

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So, if you have bland XP and a SB Live! what is the best option to get to experience the music in its more original form... given I don't like to spend money on sound hardware?
I once had a Roland RAP10 - was this card's Midi "performance" adequate?

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Phml said:

I like the first one better

I'm used to the second one playing on my system, after listening to the first link I have to say that I still like nr 2 by far, it just sounds way more bad ass.

By the way, that little high-pitched effect that plays once in a while sounded quite different (and much better) on my old PC IIRC. On the SNES version (at least the link) you can't even hear it.

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