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DoomUK

The Doom Confessional Booth

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After all this time, I only just realised that some of Epic 2's resources are from the Build engine game Exhumed; after watching this video. X/

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Jaxxoon R said:

Anyways, I once had a dream I was playing some JRPG for some reason, and was at some part where there was a shub-niggurath type of thing to fight. One of the guys did a summoner and John Romero showed up driving a spaceship while dressed as Captain Quark and he shot lasers at it and it died.

Then he and the real Captain Quark started dancing and Quark said:
"Let the spaghettification begin!"

And then they ate spaghetti.


Man, I wish I could dream in Tom Hall.

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I searched "moe Doomguy" in Google for possible inspiration to base a boss off of, to go with a level I'm working on in preparation for the as-of-yet-unannounced WOOO 3.

To my utter shock and amazement I found nothing. Just normal official art of Doomguy, and maybe a few goofy-looking fan works.

But no uguu shit. Not one.

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I haven't even played D64 and PSX Doom for more than a few minutes each. I had both their TCs on my computer, but deleted them, didn't consider them that worth.

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I've been playing Doom for over 20 years, and have never played it multiplayer. (Closest I ever got was watching my little brother DM with the neighbor kid back in the 90s.)

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I need to play more multiplayer.

I am surprisingly good at it (not good enough to beat Doomkid, not by a long shot, but good enough to win a few games).

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scifista42 said:

I haven't even played D64 and PSX Doom for more than a few minutes each. I had both their TCs on my computer, but deleted them, didn't consider them that worth.


Playing them on the original hardware is pretty cool though.

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Also never played multiplayer online. Latency is too high over here in South Africa. Works for MMORPGs though.

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I actually really don't like TNT much in comparison to Plutonia.

A lot of the maps seem to present trial-and-error in rather obnoxious, chaingunner infested ways.

That and the maps themselves aren't aesthetically pleasing.

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I think Doom 64 is a pile of crap. Dark levels, ugly textures, and lame looking sprites....

I also don't get why people call the Playstation version of Doom PSX Doom.

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the_miano said:

PSX Doom.

I think it is because the Playstation used to be called the PSX instead...

If not then I have absolutely no clue.

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I actually think Doom 64 is awesome. Completely redone-from-scratch resources, gloomy atmosphere (YES I KNOW YOU'VE HEARD THAT ONE A MILLIOM TIMES) and its levels are just as inventive as the originals'.

PSX Doom, I thought, is OK. It's pretty good but I don't get why they had to remove whole parts of levels when it's the PlayStation, it still uses sprites and low-res textures (although with awesome lighting) and the original games could run on DOS. :/
I guess my knowledge of storage space really is very extremely reliable.

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Joe667 said:

I actually think Doom 64 is awesome. Completely redone-from-scratch resources, gloomy atmosphere (YES I KNOW YOU'VE HEARD THAT ONE A MILLIOM TIMES) and its levels are just as inventive as the originals'.

PSX Doom, I thought, is OK. It's pretty good but I don't get why they had to remove whole parts of levels when it's the PlayStation, it still uses sprites and low-res textures (although with awesome lighting) and the original games could run on DOS. :/
I guess my knowledge of storage space really is very extremely reliable.


Doom64 had one of the best puzzles and maps - very talented people.
Unfortunately they hardly used the puzzle goods in the later maps.

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PSX has long been a shorthand for the original Playstation -- probably dating back to early advertising that referred to the system as such. There was actually some confusion when they launched the "PSX" because people had been referring to the original Playstation as that for some time. (Bit like the Xbox1/Xbox One fiasco.)

Part of the problem with PSX Doom is that its stripped-down maps are ported from the Jaguar version. If you notice, the Episode 4/Doom 2 maps (not seen in Jaguar Doom) weren't as severely altered -- but the bigger maps are gone outright.

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A crazy deshelved man walks into the doom confessional booth ;

DooM with reversed letter order is MooD, i have not felt the MooD to DooM for 3 months in a row now... But i think i will relapse from the moment i install chocolate doom, prboom, and zdoom again...

And i confess that i was staring at romero his picture for a few minutes... seems he has animal like magnetism or something, even for males.

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mrthejoshmon said:

I need to play more multiplayer.

I am surprisingly good at it (not good enough to beat Doomkid, not by a long shot, but good enough to win a few games).

It'd be great to see you in servers more often man. You know me, I'm literally always keen for a DM..

(Oh and of course you need to make some more maps for us to frag on, dude. Your DMR map is great for duels.)

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I just cannot understand the point of exits on DM maps. What's the point? For some awkward kind of self-enforced time/frag limit? Or...? I have no idea.

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Holy longass thread Doomman.

I confess that I have yet to complete a single Master Level for Doom 2, or Plutonia.

I also played this deathmatch map which has gay porn plastered on the walls, making it literally a gayWAD. To my great shame and regret I never did call the number and play with them.

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Back then I spent hours trying to discover how to enter this amazing water room in E2M5.

And I was more than depressed when I found out there's no f*ing way. :(

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I have not played Doom online in over a year and have lost contact with most of my buddies and I do not play Doom regurlaly anymore.

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I think there are several mappers here who play like that actually, I know at least one was vocal about being a HNTRer

I worked my way up to Ultra-Violence level over time and a LOT of practice on the PS1 version..

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Yeah, the PSX version has lower monster counts and slower monsters, even on UV.

As such my evolution went PSX Doom ITYTD to UV -> PSX Final Doom UV - > PC Doom1,2,TNT,Plutonia UV. I still die easily in pretty much any wad, but knowing enemy attack patterns, how to circle strafe etc, eventually becomes instinct. I'll never beat nightmare though, it changes the rules too much.

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I don't take seriously anyone who brags about being a Nightmare player. Either they're full of shit, or they're the kind of person who thinks being particularly skilled at a game equates to being worthy of respect as a human being as opposed to actually being a good person.

I just play UV. I stay away from slaughtermaps so it's not really a problem for me.

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Scypek2 said:

I just cannot understand the point of exits on DM maps. What's the point? For some awkward kind of self-enforced time/frag limit? Or...? I have no idea.

On vanilla, yes.

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