BadCompany Posted July 27, 2011 Huh, men. I think I saw a game which a sector reelin'. Now, how I take a ship to roll, better: how I take a sector/enviroment to rollin', swingin', reelin'...whatever? :) And a small question: how long is a metre in DB 2-map? 32 pixels(?) or 48? (system: DB2, doom in hexen format) 0 Share this post Link to post
deference Posted July 27, 2011 i remember reading an editing guide for DEU that claimed 1 doom px = 2cm vertical/3cm horizontal was a decent approximation. try it out. 0 Share this post Link to post
magicsofa Posted July 27, 2011 Are you saying one of the dimensions is skewed in doom? I don't think so :P 0 Share this post Link to post
Gez Posted July 27, 2011 Just in case my sarcasm detector is offline: http://doom.wikia.com/wiki/Aspect_ratio 0 Share this post Link to post
Blastfrog Posted July 28, 2011 A meter in Doom would be 26.4x31.68 units. BadCompany said:Now, how I take a ship to roll, better: how I take a sector/enviroment to rollin', swingin', reelin'...whatever? :) No offense, but I have no idea what you're talking about. Do you want rotating sectors? If so, that can't be done, even in ZDoom. (you can use polyobjects, but those only work for 1-sided walls.) 0 Share this post Link to post
bgraybr Posted July 28, 2011 Sodaholic said:No offense, but I have no idea what you're talking about. Do you want rotating sectors? If so, that can't be done, even in ZDoom. I think that he wants a sector to roll back in forth like a ship, just like he said in the OP. Making the entire area dynamic slopes would work, the problem is that dynamic slopes aren't currently supported by ZDoom.However, there is this feature suggestion which may get added in the future (I wouldn't get your hopes up though). I suppose that you could make it look good from a distance if you had sectors waggle up and down in sync, but other then that you're out of luck. 0 Share this post Link to post
DuckReconMajor Posted July 28, 2011 Didn't someone make the Ship map from CoD4 in ZDoom, rapidly changing the skybox to a differently angled sea to simulate the boat rocking? 0 Share this post Link to post
Blastfrog Posted July 28, 2011 DuckReconMajor said:Didn't someone make the Ship map from CoD4 in ZDoom, rapidly changing the skybox to a differently angled sea to simulate the boat rocking? That's a much better idea, with dynamic slopes, the player would become disoriented in his viewpitch, not to mention that it's not true rotation, but rather skewing the sector. 0 Share this post Link to post
BadCompany Posted July 28, 2011 Okay, thanks for useful replies. @Sodaholic: I am not a native-speaker (Germany ;-)), so sorry for my bad english. So I don't know what the expression for this, because I say in german "Schiff rollt" or "Schiff stampft". But bgraybr is right man here. :-) 0 Share this post Link to post
Eponasoft Posted July 29, 2011 What I thought of was to perhaps use Slope Things and vary their angles, then use various Wind strengths to simulate the displacement effect. It sounds like a lot of work though... 0 Share this post Link to post