Pottus Posted August 8, 2011 Just wondering if anyone knows the GLDEF's for the armor pickups thanks. 0 Share this post Link to post
ReX Posted August 8, 2011 This is a custom definition I use, which has a smaller glow radius than some of the other definitions: // Armor Helmet pulselight ARMORBONUS { color 0.0 0.6 0.0 size 4 secondarySize 6 interval 1.0 } object ArmorBonus { frame BON2 { light ARMORBONUS } } 0 Share this post Link to post
Pottus Posted August 8, 2011 I have it set to this, but I'm not sure if the sizes are correct even though it looks pretty close I was hoping someone knows the exact values. PointLight GREYARMORA { Color 0.5 0.5 0.5 Size 40 } PointLight GREYARMORB { Color 0.5 0.5 0.5 Size 30 } Object GREYARMOR { Frame ARM3A0 { Light GREYARMORA } Frame ARM3B0 { Light GREYARMORB } } 0 Share this post Link to post
ReX Posted August 8, 2011 Pottus said:....I was hoping someone knows the exact values.There isn't a "standardized" or "exact" value - authors tend to individualize the properties, depending on preference. However, if you're referring to the values that are part of the GZDooM package, here is a definition for the green armor, which is included in lights.pk3: // Green armor pointlight GREENARMOR1 { color 0.0 0.6 0.0 size 48 } pointlight GREENARMOR2 { color 0.0 0.6 0.0 size 32 } object GreenArmor { frame ARM1A { light GREENARMOR1 } frame ARM1B { light GREENARMOR2 } }And, because I prefer a much smaller glow radius, here's a definition I use for a custom armor actor: // LiteArmor pointlight LITEARMOR1 { color 0.0 0.6 0.0 size 32 } pointlight LITEARMOR2 { color 0.0 0.6 0.0 size 16 } object LiteArmor { frame ARM3A { light LITEARMOR1 } frame ARM3B { light LITEARMOR2 } } 0 Share this post Link to post
Pottus Posted August 8, 2011 Thanks a lot ReX I appreciate your response. 0 Share this post Link to post