Foodles Posted September 11, 2011 Snakes said:Essel, please stop making me feel like an inadequate mapper. Every time you post that screenshot I closer Doombuilder and have a strange desire to drink heavily. Although that screenshot is awesome I've seen the one you posted for your map and it too is amazing 0 Share this post Link to post
Pottus Posted September 12, 2011 waverider said:I'm definitely looking forward to this! The screenshots look amazing, and it's really impressive that this is for Vanilla considering how advanced the maps look. :) You sure about that? Look at Skillsaw's screenshot closely there is a slope in it, there is no way this is for vanilla Essel is just stroking the communities gullibility I think, maybe I'm wrong? If I am wrong then Skillsaw has made an epic map format mistake. 0 Share this post Link to post
Guest DILDOMASTER666 Posted September 12, 2011 Pottus said:You sure about that? Look at Skillsaw's screenshot closely there is a slope in it, there is no way this is for vanilla Essel is just stroking the communities gullibility I think, maybe I'm wrong? If I am wrong then Skillsaw has made an epic map format mistake. Think really hard for a minute about what you can accomplish using midtextures. That "3d floor" over the door in essel's shot of my map is a midtexture trick too, fyi. 0 Share this post Link to post
Pottus Posted September 12, 2011 Ya, I could see that Fisk, maybe the screen shots just are not showing what really is going at the angle their taken, it just seems almost too perfect not to be but hey nice trickery at any rate :D 0 Share this post Link to post
Phobus Posted September 12, 2011 FACT: If we don't obey the rules (especially if we use any stock textures) we get an esselbeating. That's like a normal beating, but it hurts your soul as well. 0 Share this post Link to post
waverider Posted September 12, 2011 Well I certainly bought that GZDoom texture filter trick, though judging by those chocorenderlimits pics posted earlier, I'm still impressed :) You're right that it looks like there's a slope on the skillsaw pic, I'm curious to see how they pulled this off in vanilla. Pottus said:You sure about that? Look at Skillsaw's screenshot closely there is a slope in it, there is no way this is for vanilla Essel is just stroking the communities gullibility I think, maybe I'm wrong? If I am wrong then Skillsaw has made an epic map format mistake. 0 Share this post Link to post
Vordakk Posted September 12, 2011 waverider said:You're right that it looks like there's a slope on the skillsaw pic, I'm curious to see how they pulled this off in vanilla. This is probably a really dumb guess, but could it be a bunch of 1 pixel sectors at different heights creating the illusion of a slope? I think they had those in Greenwar. 0 Share this post Link to post
Guest DILDOMASTER666 Posted September 12, 2011 ...It's a couple of midtextures. I thought I already explained that. :/ 0 Share this post Link to post
Snakes Posted September 12, 2011 Nah, it's just a custom texture. The texture itself is "cut" in that fashion creating the illusion of a slope. 0 Share this post Link to post
esselfortium Posted September 12, 2011 Snakes said:Nah, it's just a custom texture. The texture itself is "cut" in that fashion creating the illusion of a slope. You're no fun. :P 0 Share this post Link to post
waverider Posted September 12, 2011 So...how is the slope done? ;) Is it a couple of midtextures then, like Fisk said? esselfortium said:You're no fun. :P 0 Share this post Link to post
esselfortium Posted September 12, 2011 This is actually a wad for Quake. 0 Share this post Link to post
Xaser Posted September 12, 2011 esselfortium said:This is actually a wad for Quake. Goddamnit! *closes Hammer* 0 Share this post Link to post
Snakes Posted September 12, 2011 esselfortium said:You're no fun. :P Oh yeah? Well what if I told you I run every megawad in existence with a separate wad using this as my BOSSBACK? 0 Share this post Link to post
esselfortium Posted September 12, 2011 ..that's pretty fun, I guess ._. 0 Share this post Link to post
valkiriforce Posted September 12, 2011 Snakes said:Oh yeah? Well what if I told you I run every megawad in existence with a separate wad using this as my BOSSBACK? You just gave me an idea for a BOSSBACK image for Icarus since that's one of my favorite megawads that doesn't have one. Anyway, about that Quake thing mentioned, I don't even... 0 Share this post Link to post
ellmo Posted September 13, 2011 esselfortium said:This is actually a wad for Quake. I lol'd. Thank you essel. Snakes said:Oh yeah? Well what if I told you I run every megawad in existence with a separate wad using this as my BOSSBACK? Does this bossback require a source port? I'm pretty sure there's a slope or two there. 0 Share this post Link to post
phobosdeimos1 Posted September 13, 2011 You guys ever thought of training to be architects? Cor blimey 0 Share this post Link to post
DeathevokatioN Posted September 13, 2011 esselfortium said:You're no fun. :P And not to mention that his hygiene is questionable! 0 Share this post Link to post
Tango Posted September 14, 2011 phobosdeimos1 said:You guys ever thought of training to be architects? Cor blimey i just started last month :p 0 Share this post Link to post
phobosdeimos1 Posted September 14, 2011 Phobus that's a really atmospheric looking shot, nice sludge! 0 Share this post Link to post
molten_ Posted September 14, 2011 ... Those screenshots, wow. Amazing work. If the textures are anything to go by, this WAD is gonna rock :) 0 Share this post Link to post
Vermil Posted September 14, 2011 Most of those Tech Base textures, though well made and detailed, look generic and uninteresting to me. But otherwise, it all looks great and I'm looking forward to playing when it's done. 0 Share this post Link to post
Megamur Posted September 15, 2011 I freaking love these super-detailed vanilla WADs. If a super-detailed WAD in a limitless port is like a statue, a super-detailed vanilla WAD is like an ice sculpture: you can't believe something so beautiful can be constructed with something so fragile, and the results both amaze you, and scare you a little with how unstable it all might be. 0 Share this post Link to post
elic Posted September 15, 2011 I'm really looking forward to this. Both the textures and architecture are really great in the pics. The way all the textures are all replaced remind me of Eternal Doom. Hopefully this WAD won't have pointless blocks of text everywhere that completely ruin the atmosphere. :p 0 Share this post Link to post
Megamur Posted September 15, 2011 I didn't mind the text blocks in Eternal Doom. It's the best you could do before it was possible to use scripts to print custom messages on the screen. 0 Share this post Link to post
elic Posted September 15, 2011 Megamur said:I didn't mind the text blocks in Eternal Doom. It's the best you could do before it was possible to use scripts to print custom messages on the screen. Eternal Doom 1 was fine without them. Custom messages would have been just as bad. Those texture are one of the reasons I prefer the "Eternal Doom 1" part of Eternal Doom over the other parts , even if they did have better levels. 0 Share this post Link to post
punnyone Posted September 15, 2011 Megamur said:I freaking love these super-detailed vanilla WADs. If a super-detailed WAD in a limitless port is like a statue, a super-detailed vanilla WAD is like an ice sculpture: you can't believe something so beautiful can be constructed with something so fragile, and the results both amaze you, and scare you a little with how unstable it all might be. That's exactly the feeling I get with this map pack. I still feel that these shots shown so far are mere teasers, and that the real meat and potatoes have yet to be revealed. I'm sure Essel's got some tricks up his sleeve that he's keeping secret for now 0 Share this post Link to post