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How to get Evilution style skys in Doom2?

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I was looking through TNT.wad in XWE the other day, and I noticed that Evilution's skys are four sided (like a skybox). I was wondering how I could get these kind of skys into a doom2 wad? is it even possible?

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Yeah, I got it to work in progfic.wad. I don't know if this is the most elegant solution but it works:

1. Add the four SKYxx patches to your WAD with your favourite lump manager (I use XWE).

2. Add them to patch names.

3. Create a new an entry in the texture lump called SKYx (1, 2 or 3 depending on the episode you're using it for).

4. Define the four sky patch names within the new SKYx entry and set their xPos values at 256 intervals (e.g: 0, 256, 512, 768).

I think that was everything. If it's still not working open up progfic.wad in XWE to see how I replaced SKY2 with the TNT red sky.

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