Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sonic SG

Doom 2 XBLA Sound font Patches for skulltag?

Recommended Posts

After installing Timidity and playing around with skulltags feutre to use it to play back midis with difrent soundfont.i read that someone over at the skulltag fourms got Doom 2 XBLA sounding music working.

since i personally find the music in Doom 2 XBLA sounding better the the original midi i'm wondering if anyone has those same patches,sf2 soundfont files (or at least knows what the patches names are) etc to get it working with timidty

Share this post


Link to post

There are GUS Patches and a gravis.cfg within the archives in Doom and Doom II for XBLA.

However, i doubt, that names like ACBASS.PAT or ACCORDN.PAT will help you, finding those files. Not to mention, that these files for sure are copyrighted material.

Share this post


Link to post

I have doing a quick install of Timidity++ for ZDoom, configured it, and copied the Soundpatches in a subfolder. It works, so i guess, it could work in Skulltag too.

Share this post


Link to post

i found a gus patch told timidity++ to use it and now i have doom 2 xbla sounding muic for skulltag!


while i'm on the subject..would anyone happen to know ifs its possible to slow the mus playback down to how doom 2 xbla had it?

Share this post


Link to post

Doom II XBLA do not use the mus files from inside the doom2.wad, it uses external midis, which are slower.

Share this post


Link to post

Does anyone know if these external MIDIs actually have proper tempo settings, unlike the garbled messes that are MUS to MIDI conversions?

Share this post


Link to post

I'm not really familiar with whatever trouble MUS to MIDI conversion wreaks upon the tracks, so I can't compare them myself.

If someone else wants to check them though, here you go, from XBLA Doom:
http://www.mediafire.com/?xcydizsc2wedh7j

And from XBLA Doom II:
http://www.mediafire.com/?2c0prb72k76poi1


(I'm posting this under the assumption that sharing the MIDI tracks themselves doesn't constitute "warez", but if I'm mistaken, I apologize.)

Share this post


Link to post
Mithran Denizen said:

I'm not really familiar with whatever trouble MUS to MIDI conversion wreaks upon the tracks, so I can't compare them myself.

If someone else wants to check them though, here you go, from XBLA Doom:
http://www.mediafire.com/?xcydizsc2wedh7j

And from XBLA Doom II:
http://www.mediafire.com/?2c0prb72k76poi1


(I'm posting this under the assumption that sharing the MIDI tracks themselves doesn't constitute "warez", but if I'm mistaken, I apologize.)


hey thanks for the doom and doom 2 xbla slowed down midis

Share this post


Link to post

Perhaps you are referring to me? I had these patches working in Skulltag, Chocolate Doom, and pretty much every other port you can think of.

The Xbox port plays them with an old version of Timidity, similar to the version built in to SDL_mixer, in fact. I actually ripped all of the patches myself when I was experimenting with XBLA Doom II to get No Rest for the Living ripped(not to mention tinker around with all the data and figure out the differences between the pc version). Essentially it just uses standard GUS patches. I ripped them and adapted the configuration file to work with the latest versions of timidity. Further information of differences between versions, or how to rip the archives and poke around is available on request but since you just wanted the sound patches here they are:

http://www.mediafire.com/?2g2wiiwhjnio261

Also note that the music plays at a slower tempo on the Xbox, these patches don't change the tempo. I personally prefer them at full speed with these patches. They should work in all ports. I do not know the legality of these patches, if that is of any concern I will delete the link.

Share this post


Link to post

thank you.

how would you describe the new sound in comparison with the last commercial pc version (dos, doom95). so you hear actually a remixed 5.1 sound? what is 5.1 in this case mean?

why do you think it plays slower on 360, bug or intention, maybe it has to do with the timi emulator, your theory.

i got timi in zdoom working, but i have problems with your patches. man this pfad thing is too oldschool for me :> can you help me to run it? somebody have the doom I patches?

Share this post


Link to post

i tested it with zdoom. one version had these patches
http://www.doomworld.com/vb/thread/50375/

another your patches. in the xbox patches i heard a drum with a simultanious bass tone. i dont hear much difference between both.

the akward thing is this on youtube
http://www.youtube.com/watch?v=E32glBGUeD8
at the beginning there is short hi-hat that i didnt heard in zdoom, the drum+bass tone is missing.

so whats wrong with zdoom and 360 patches and the youtube. is it the zdoom output? the patches are not original? different version of timidity? the youtuber lies?

:>

Share this post


Link to post

cool idea.

now im near the short hi hats, and with emulate imidity off. but still the bass tone is on the drum, you know what, it could be the lower speed in the 360 aka youtube.

i must say, to integrate synthesizers or give support to add it, thats some really freaking great thing. i like it a lot. overall imidity or gus, doenst matter, they both awesome. now zdoom sounds better than doomsday. but to edit the paths in console or cfg is hard for new players.

Share this post


Link to post
On 9/11/2011 at 12:38 AM, Mithran Denizen said:

I'm not really familiar with whatever trouble MUS to MIDI conversion wreaks upon the tracks, so I can't compare them myself.

If someone else wants to check them though, here you go, from XBLA Doom:
http://www.mediafire.com/?xcydizsc2wedh7j

And from XBLA Doom II:
http://www.mediafire.com/?2c0prb72k76poi1


(I'm posting this under the assumption that sharing the MIDI tracks themselves doesn't constitute "warez", but if I'm mistaken, I apologize.)

The links aren't working anymore. Please reupload the files

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×