SickadtSteve Posted September 18, 2011 Hi! My question is, can i remove the Pistol in the first MAP (in ZDooM DooM format)? With srcipts? And sorry for my bad English, but i need you help! :( 0 Share this post Link to post
EarthQuake Posted September 18, 2011 Try this. You can't call the script from within the map, but you can use such script types as OPEN/ENTER/RESPAWN/etc that trigger when some sort of event occurs while playing the game. For your purposes, you want an ENTER script that triggers on MAP01 only, and makes use of TakeInventory(). 0 Share this post Link to post
Katamori Posted September 19, 2011 OFF: FullMoonDog said:And sorry for my bad English, but i need you help! :( Don't worry, I think, Doomworld members are forgive you. :) 0 Share this post Link to post
Blastfrog Posted September 19, 2011 If this is a ZDoom exclusive project, you might as well use Hexen or UDMF format instead, since you'll have many more capabilities. Doom format is pretty limited, honestly, it will prevent you from doing many things. (especially scripting related) 0 Share this post Link to post
SickadtSteve Posted September 20, 2011 Okay, but i am so stupid in Hexen format :P And my WAD dont need Hexen format :D 0 Share this post Link to post