Impie Posted May 24, 2015 I recently found out you can leave numbered markers on the automap. I've been playing Doom since 1994 and never knew this. 0 Share this post Link to post
Gez Posted May 24, 2015 There's a multiplayer-only cell pack hanging out in the void of the Circle of Death. If you want to pick it up, you'll have to noclip into the void, and go in the south-east corner of the map. 0 Share this post Link to post
Foxpup Posted May 24, 2015 Gez said:multiplayer ... noclip Yeah, let me know how that works out for you. 0 Share this post Link to post
Marnetmar Posted May 24, 2015 Is it possible to do a void glide anywhere on MAP11? ;) 0 Share this post Link to post
Gothic Posted May 24, 2015 D_COUNTD with the Doom 64 soundfount sounds glorious. 0 Share this post Link to post
Deleted_Account Posted May 24, 2015 Gothic said:D_COUNTD with the Doom 64 soundfount sounds glorious. Is there a link? 0 Share this post Link to post
Woolie Wool Posted May 24, 2015 He kind of did the boundaries entirely the wrong way though, a much better way would have been to make at least some the boundary lines part of the map as physical walls, with windows so you can see outside, giving the impression that you're in an actual building. 0 Share this post Link to post
LogicDeLuxe Posted May 24, 2015 Woolie Wool said:He kind of did the boundaries entirely the wrong way thoughObviously, those boundaries were not meant to be part of the map, but just a temporal thing as a reminder where the building would end. In fact, no such boundary made it to the final game, and they did add outside areas with windows, obviously much later during development. There is no parallax sky in the alphas either. 0 Share this post Link to post
VGamingJunkie Posted May 25, 2015 On the subject of intermission screens, how exactly does Doom Guy get from one base to the other? http://img3.wikia.nocookie.net/__cb20090214004528/doom/images/e/e0/Episode1_intermission.png Does he actually run all the way across the surface of the friggin' planet to get to each one? It's no wonder he runs so fast in this game, he must have +1 quadriceps from all the traveling. 0 Share this post Link to post
nxGangrel Posted May 25, 2015 I always assumed he moved though under the surface. But considering many of the exits like E1M7, no idea. Maybe it launches Doomguy into the next level (Some how?). 0 Share this post Link to post
SYS Posted May 25, 2015 When confronted by the mentally unstable, mimic Doom Monster noises to establish dominance. 0 Share this post Link to post
Doomkid Posted May 25, 2015 I always thought the exit switches were simply switch-based teleporters? 0 Share this post Link to post
LogicDeLuxe Posted May 25, 2015 MetroidJunkie said:On the subject of intermission screens, how exactly does Doom Guy get from one base to the other?According to the Doom Bible, he uses the underground monorail. That idea is also used in "Knee Deep in ZDoom". And in episodes 2 and 3, he probably uses teleporters. Teleporters are not supposed to appear before E1M8, yet they added a secret one in E1M5 some time after release, which still feels strange to me. 0 Share this post Link to post
Krazov Posted May 25, 2015 There is a teleport in E1M9 which comes before E1M8. But not everyone sees it on their way to Hell. 0 Share this post Link to post
LogicDeLuxe Posted May 25, 2015 Krazov said:There is a teleport in E1M9 which comes before E1M8.True. That one is a special case, though, since it is used by the monsters only. 0 Share this post Link to post
Diamhea Posted May 25, 2015 Was jetting through E2 just for fun the other night, and somehow in all these years I always missed the quite obvious backpack secret in Containment Area that feeds off of those blue hallways with the "damaging" floor tiles in the middle. For some reason I always bypassed that entire section of the map, likely distracted on my way to the plasma gun or something. 0 Share this post Link to post
Jaxxoon R Posted May 25, 2015 The demon's pain sound sounds vaguely like it's saying "ow." 0 Share this post Link to post
Doomkid Posted May 25, 2015 Jaxxoon R said:The demon's pain sound sounds vaguely like it's saying "ow." The Hell Knights definitely say "Habla", and Mancubi say "Hungry Mom" as they shoot! 0 Share this post Link to post
Uncle 80 Posted May 25, 2015 Doomkid said:The Hell Knights definitely say "Habla", and Mancubi say "Hungry Mom" as they shoot! Haha, thanks! I'll definitely hear this too next time I'm playing :D Always thought the Manc was just gurgling its name when firing. 0 Share this post Link to post
Diamhea Posted May 25, 2015 Uncle 80 said:Always thought the Manc was just gurgling its name when firing. He is... isn't he? I always thought it was saying "Mancubi." 0 Share this post Link to post
scifista42 Posted May 25, 2015 Diamhea said:I always thought it was saying "Mancubi." No way. At least as I hear it. There have been numerous threads on this subject. There is no universally accepted interpretation of his words, as it seems. 0 Share this post Link to post
Deleted_Account Posted May 25, 2015 I think the Spider Mastermind screams "You idiot!" when it spots you. 0 Share this post Link to post
VGamingJunkie Posted May 25, 2015 scifista42 said:No way. At least as I hear it. There have been numerous threads on this subject. There is no universally accepted interpretation of his words, as it seems. The only Doom monster that sounds like it was meant to be actual words instead of garble is the Icon of Sin. XD 0 Share this post Link to post
The_MártonJános Posted May 26, 2015 Piper Maru said:I think the Spider Mastermind screams "You idiot!" when it spots you. That was a good one! (BTW are you related to dobu? :D ) 0 Share this post Link to post
peach freak Posted May 26, 2015 To me, the Mancubus attacking always sounded like "hunger mon" - so fairly close to "Hungry mom" mentioned hee. When the Spider Mastermind spots you, to me, I always hear "Where were you?" And finally, as a kid, in PSX Doom/Doom 64, the Hell Knight dying was "Olah olah olah" and the Cacodemon hissing was just the sound of water coming from a shower. 0 Share this post Link to post
Hoodie Posted May 26, 2015 I always thought the Spider Mastermind made like a "turning on" sound when it saw you. Like, since it looks like a cyborg I thought it powered up or something. 0 Share this post Link to post
Blastfrog Posted May 26, 2015 I swear the manc is saying "I'm your mama!" when it fires. Am I the only one who hears this? o_o 0 Share this post Link to post
Gez Posted May 26, 2015 I've always heard it as "man goo my" so I have an easier time understanding people who thing it says "mancubi" than your mama thing. 0 Share this post Link to post
Tracer Posted May 26, 2015 I wonder if most of you actually think the mancubus ever said anything at all or if you just think your interpretation sounds funny. It's just making noise. There is no speech there. Your mind tells you it's speech because it is repetitious amongst the monsters...but that's because it's just a game. 0 Share this post Link to post
Jaws In Space Posted May 26, 2015 I can relate to the people who hear the Mancubus saying it's name while firing it's weapons. I also hear the Arch-Vile say Arachnotron whenever it dies. 0 Share this post Link to post