Nine Inch Heels Posted February 21, 2018 ...unless you're rocketing a vile while hoping for getting a stunlock on it or something the SSGs advantage doesn't add much in actuality, because more often than not the usual fodder just dies before you'd need to stun it. Aside of that, the RL's "lesser stun chance" isn't a big deal when it comes to ousting stuff that has like +30% to 50% or so stunchance, because most of the time you get a stun on it with either weapon while the RL still deals more damage overall, unless we're talking cybies or so. 0 Share this post Link to post
Lila Feuer Posted February 21, 2018 On 2/19/2018 at 6:01 PM, xvertigox said: The tip of the chaingun sprite being fullbright is because of the "muzzle flash". At least I think so. I always assumed it was a bug but it just occurred to me that it was on purpose - correct me if I'm wrong. On 2/19/2018 at 6:04 PM, cyan0s1s said: The SSG and rocket launcher do the same thing. Should've put it in further context to avoid confusion. 0 Share this post Link to post
Spectre01 Posted February 23, 2018 A floor height of 2048 takes around a minute to lower with the regular "to lowest floor" action. This is very convenient for making encounters with multiple phases or determining the length of a lock-in. Also works great in scrolling voodoo closets. 0 Share this post Link to post
damned Posted February 25, 2018 "Perpetual lowest and highest floors" line action doesn't start moving the floor always the same direction, but randomly. Sometimes it starts moving the floor up, sometimes down. (thanks Gez). 1 Share this post Link to post
Xyzzу Posted February 26, 2018 Today I found out E2M4 has a +5 HOUR UV-Max demo done on it... someone please explain! 2 Share this post Link to post
Spectre01 Posted February 26, 2018 That player must have really liked the midi. 2 Share this post Link to post
Nine Inch Heels Posted February 26, 2018 13 minutes ago, Xyzzy01 said: Today I found out E2M4 has a +5 HOUR UV-Max demo done on it... someone please explain! There is no serious explanantion I can give, but if you would ever like to torture someone who is at least decent at playing doom, you can just tie them to a chair, put a gag on them to get rid of the annoying noise a little bit and force them to watch that demo. I'm pretty sure it'll work just fine. Would definitely advise making sure the subject in question is unable to fall asleep during the whole thing for maximum effect. If you are uncertain as to how you can keep their head in position and their eyes open, feel free to send me a PM. I may have the "tools" you are looking for. And yes, I am evil. 9 Share this post Link to post
SaladBadger Posted February 26, 2018 (edited) so I had to download the demo and check it out. I had to seriously increase the game speed in PRBoom+ in order to figure out what the hell was going on. it starts normal enough, guy gets the secret, goes through the portal. Instantly upon going in, he wakes up the monsters, shoots one of them, and then goes through the teleporter and waits. For probably over 5 minutes, I can't tell for certain, I had the game speed up so high. It seems he was trying to get them to bunch up here and then once he felt like the time was right, he'd go in, camp around the corner into the slime room, wait for the imp to come on screen, and then shoot him. Do this until the four (repeat: four. fucking. monsters.) are all dead, and its even better since he misses once. You remember how ZeroMaster's impressive pacifist run of Doom 2's MAP02 had him forced into a corner for ages on end to get zombies to kill themselves with barrels and to get guys into favorable positions? Well, that's this entire demo in a nutshell, but instead of doing it to avoid dangerous monsters he does it on individual imps that could never pose a threat ever. He then backs to the wall and slowly slides in. And I mean slowly, it was cosmically slow despite hammering the kp+ key several times to make this go faster. Once a monster saw him, he'd duck around to the corner, wait for them to come, and then shoot them. Then its time to fight a demon. He gets on the lift, looks out, and punches the air. Fighting a demon is hard, man so he stands still and snipes it when it comes into view from up there. And then I lost all interest, holy shit. These demos are absolutely fucking useless and I think they should be purged from the wiki. While I don't think grabbing the latest UV-Max record is a good way of demonstrating casually where all the monsters, items, and secrets are, if the wiki is going to have instructional demos like this, they should be actually informative and not a demonstration of someone playing so carefully they deserve the slowrunning medal. They must have the patience of a million saints, holy shit. Edited February 26, 2018 by InsanityBringer 12 Share this post Link to post
Xyzzу Posted February 26, 2018 I think the demo should be kept, just for the sheer absurdity of it existing, haha! And yeah, you aren't missing much; it's pretty much the waiting game the entire map lol 10 Share this post Link to post
SaladBadger Posted February 26, 2018 Since I hate myself I decided to watch further with the multiplier cranked up even higher. You know, I think this guy actually deserves a medal. Taking nearly an hour to clear the crusher room (while actively trying to clear the room the entire time. Your time doesn't count if you stand in a place where absolutely nothing can be accomplished) is a record of itself. 6 Share this post Link to post
Novaseer Posted February 26, 2018 That this room exists in Doom 2016. It's not even a secret. (Res Ops, after the airlock with the Security in, to the right) 3 Share this post Link to post
Xeriphas1994 Posted February 26, 2018 20 hours ago, InsanityBringer said: while actively trying to clear the room the entire time. Your time doesn't count if you stand in a place where absolutely nothing can be accomplished With this condition, it would be artistically interesting to ask champion speedrunners to complete E1M1 in 37 minutes. But I wouldn't stay to watch, because they would all go postal. :D 22 hours ago, Xyzzy01 said: Today I found out E2M4 has a +5 HOUR UV-Max demo done on it... someone please explain! That map was old even when the wiki started. Probably no one really cared what got posted to it. :> For serious, there is indeed a project to replace these, although like most things on the wiki, you can see previous versions if you know where to click. IIRC the demo described here was 6 hours 51 minutes, but was never uploaded because East Asian readers stuck with bootleg copies of Doom95 couldn't have watched it. 1 Share this post Link to post
DELUXE Posted February 27, 2018 (edited) The pain elemental has the same arms as the imp. 26 Share this post Link to post
Lila Feuer Posted February 27, 2018 And it's brown like an Imp, and has a red eye like an Imp... MY DEVIL, THE PAIN ELEMENTAL IS JUST A MUTATED IMP THAT FLIES AND BELCHES LOST SOULS! 7 Share this post Link to post
Avoozl Posted February 27, 2018 Doesn't surprise me really, it's just the artists particular style being used. 0 Share this post Link to post
rehelekretep Posted February 27, 2018 particular style in this case being c&p? :p 2 Share this post Link to post
Dragonfly Posted February 27, 2018 Reminds me of that discovery that the baron and pinky have the same spinal section. Fascinating use of copy&paste, cleverly masked for sure! 3 Share this post Link to post
Lüt Posted February 27, 2018 Goes to show what a difference context can make. 2 Share this post Link to post
rehelekretep Posted February 27, 2018 that the PE actually has arms at all! 2 Share this post Link to post
scifista42 Posted February 27, 2018 (edited) I'm under an impression that the eye is the only part of the Pain Elemental that isn't copypasted from something else. But maybe I'm wrong and even the eye is copypasted from a fireball or invisibility sphere or something. 0 Share this post Link to post
kb1 Posted February 27, 2018 Lazy? More like - brilliant. And, it went undetected for 25 years. Genius. 3 Share this post Link to post
SleepyVelvet Posted February 27, 2018 4 hours ago, rehelekretep said: that the PE actually has arms at all! pfft, that's crazy. next someone will be telling me that the Spider Mastermind also has arms. 4 Share this post Link to post
SaladBadger Posted February 27, 2018 12 minutes ago, kb1 said: Lazy? More like - brilliant. And, it went undetected for 25 years. Genius. not really, people have been noticing this for years now. 1 Share this post Link to post
Revenant100 Posted February 28, 2018 (edited) I recently learned that Counter-Strike (the original one) contains what appears to be a Doom reference in one of its levels that hasn't been picked up much in the past 17 years. Shortly after CS's retail release, the map de_aztec was updated to feature a new sky texture. From what was previously a purplish sky with short, jagged green hills was changed to a gray overcast sky above an enormous rocky, rounded mountain range. Internally, this skybox texture set is named "doom1". As reference points, most other skyboxes in CS are named either after the actual map they're used in (office, trainyard, tornsky) or with a generic descriptive term (snowlake, des[ert], green). Unless someone can posit a different theory, this seems to be an overt reference to the SKY1 texture of Knee-Deep in the Dead. Here's my comparison: I did send an email to the original author of Aztec asking for confirmation, but I didn't hear a response. I can only presume he's either now dead or hasn't checked his email recently. Edited February 28, 2018 by Revenant100 18 Share this post Link to post
joshthenesnerd Posted February 28, 2018 in map 02 of hell on earth, there is a guy stuck in the wall. he's in the main loop hall area next to a barrel. 0 Share this post Link to post
Novaseer Posted February 28, 2018 The death explosions from the Icon of Sin can harm and kill the player. I found this out the hard way. 3 Share this post Link to post
Scypek2 Posted February 28, 2018 In the inaccessible outside area of E1M6, the lines separating the main sector from the shadowy low sky sector are impassable. 2 Share this post Link to post
joshthenesnerd Posted March 2, 2018 thanks to maes's userphoto i learned that there is a 1px hole (or gray spot) that disappears and reappears in the back of the cyberdemon sprite...... thanks @Maes ...... 3 Share this post Link to post