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Sigvatr

Things about Doom you just found out

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Arch-viles can absolutely hurt themselves by blasting close enemies in GZDoom.

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I found out that Sandy Peterson used to be a reviewer, and had some on the Commander Keen series before joining id and taking Tom Hall's place. You can practically smell Sandy on Episode 3 levels and on some of Tom Hall's unfinished levels like Refueling Base. 

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On 6/14/2018 at 9:03 PM, Fonze said:

 

Fair enough, here is said video in question:

 

(I would use spoilers for these 2 videos but 5 times in a row trying on this post to use them only proves how abysmally DW handles them now; it's pathetic that I can't even use 2 seperate, or even just fucking 1, spoiler(s) in a post just to help with page loading times without totally borking any formatting I also spent time on to make things easier to read)

 

  Hide contents

 

 

 

And another one that was actually more interesting:

 

  Hide contents

 

 

Fun fact: when I clicked on one of this guy's videos for the first time I mistakenly read his name as afterglow.

Seen this dude in my recommended a lot, never watched him but it kinda annoys me how he just steals fan-art. I'm actually glad the original Doom games are getting slightly more "mainstream" now.

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TIL that, in GZDoom, you can put in more than one command in the console by putting in a ; in between commands.

For example, "god ; notarget" enable both god mode and notarget at the same time.

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On ‎9‎/‎26‎/‎2011 at 9:42 PM, Encryptic said:


Were you using a source port or playing in Chocolate Doom?

Chocolate Doom can't even run.  I play freaking Entryway and I can't see anything but blur.

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On 7/29/2018 at 12:40 PM, Doge Sword said:

Chocolate Doom can't even run.  I play freaking Entryway and I can't see anything but blur.

Can you take a screenshot, or even take a picture of your monitor. Maybe your monitor can't display the port's default resolution?

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3 minutes ago, kb1 said:

Can you take a screenshot, or even take a picture of your monitor. Maybe your monitor can't display the port's default resolution?

Bruv I have a fricking Alienware laptop.

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17 minutes ago, Doge Sword said:

Bruv I have a fricking Alienware laptop.

That matters not, we need to see what you see to diagnose the problem. Although he's wrong about the default resolution, chocolate doom uses your monitors native resolution always.

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2 hours ago, Edward850 said:

That matters not, we need to see what you see to diagnose the problem. Although he's wrong about the default resolution, chocolate doom uses your monitors native resolution always.

Sure about that?

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Are you sure that it works, in every case? Blur, and all...

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16 hours ago, Edward850 said:

That matters not, we need to see what you see to diagnose the problem. Although he's wrong about the default resolution, chocolate doom uses your monitors native resolution always.

Guys, you don't need to try to fix my problem.  I use Gzdoom and love it.

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11 hours ago, Edward850 said:

Yes.

Cool, give me the next Pick 6 so I can finally win the big lottery!

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9 hours ago, Doge Sword said:

Guys, you don't need to try to fix my problem.  I use Gzdoom and love it.

I'm always curious to know what problems people have, and how they are resolved. That information can be useful to a lot of people over time, you know?

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1 hour ago, kb1 said:

Cool, give me the next Pick 6 so I can finally win the big lottery!

Well if you find a flaw in it, you should direct it to developers of SDL2.

Edited by Edward850

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23 hours ago, Edward850 said:

Well if you find a flaw in it, you should direct it to developers of SDL2.

I just find it a bit 'optimistic' to start making broad claims about how things function without a screenshot, or even a detailed description. Your knack for finding fault in my posts leaves me feeling demotivated, with no obvious positive purpose. Treading a bit lighter would be very much appreciated :)

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14 hours ago, kb1 said:

I just find it a bit 'optimistic' to start making broad claims about how things function without a screenshot, or even a detailed description. Your knack for finding fault in my posts leaves me feeling demotivated, with no obvious positive purpose. Treading a bit lighter would be very much appreciated :)

Look, I'm not trying to be offensive, I just feel like you don't believe me.  I can't even figure out how to get chocolate doom to run so that I could send you a screenshot.

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Microsoft used Watcom C instead of their own compiler to build Doom95 exe. Also exe has debug symbols that can be dumped with Watcom's WDUMP utility.

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Today I learnt the Cyberdemon was originally cyber-less, and its original fleshy form was slewn by B.J. in Spear of Destiny.

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8 minutes ago, eharper256 said:

Today I learnt the Cyberdemon was originally cyber-less, and its original fleshy form was slewn by B.J. in Spear of Destiny.

That didn't happen in Spear of Destiny. B.J. killed the Angel of Death in Spear of Destiny. This was done in Wolfenstein RPG with the Spear of Destiny and it was carried over into Doom II RPG, both of which are ambiguously canon at best.

 

Quote

Doom RPG

In Doom RPG, the cyberdemon was created by evil mastermind Kronos by combining human technology with demon flesh.

 

Wolfenstein RPG

The cyberdemon was originally known as the Harbinger of Doom. During World War II, he was summoned at Castle Wolfenstein by the Axis army. B.J. Blazkowicz was able to defeat it with the Spear of Destiny, destroying its right leg and left arm. The Harbinger of Doom vowed that it would have a rematch with Blazkowicz's descendent in the future. The rematch happened in Doom II RPG.

https://doomwiki.org/wiki/Cyberdemon

I could also put a link here to Wolfenstein Wikia, which is the only wiki I can find for Wolfenstein, but I'm not going to because wikia doesn't care for accuracy.

Note that the quote above suggests Doomguy is a descendant of B.J., which is also only carried through to Doom RPG, and goes against the actual source material which actually states that you are Doomguy.

 

Quote

You're a marine, one of Earth's toughest, hardened in combat and trained for action.

https://www.scribd.com/document/35276066/Ultimate-DOOM-Manual

 

So, in short, I wouldn't believe anything that Wolfenstein RPG and Doom RPG say.

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1 hour ago, Aquila Chrysaetos said:

Things

 

Ah well, I go with the headcanon that Doomguy and the Doomslayer are one and the same and Doomguy is indeed Blazkowitz's descendent, so the Harbinger of Doom bit fit nicely into that and I thought it was cool (shrugs).

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36 minutes ago, crazyflyingdonut said:

I do not know if this applies to every source port, but if you type in iddt and then look at the automap, the arrow will look different.

This happens in vanilla and all the source ports.

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8 hours ago, Doge Sword said:

Look, I'm not trying to be offensive, I just feel like you don't believe me.  I can't even figure out how to get chocolate doom to run so that I could send you a screenshot.

I do believe you. My comment was directed to Edward850. The screenshot might help you or others to figure out why Chocolate doesn't work for you, but, it was basically a curiosity.

 

@crazyflyingdonut: Boom changed the arrow lines - the lines actually spell out initials.

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48 minutes ago, crazyflyingdonut said:

I do not know if this applies to every source port, but if you type in iddt and then look at the automap, the arrow will look different.

Quote

The iddt cheat code can be used to display all linedefs and Things on the map. Zooming in closely on the player while this is active shows the letters "ddt", a reference to Dave Taylor who wrote the automap code. Boom modifies this: the letters "jff" are visible instead, a reference to Jim Flynn.

 

Dave D. Taylor, who used to sign with "=-ddt->" (e.g.) an ASCII art arrow bearing his initials, wrote the automap code and used an arrow to represent the player position and direction. When you type the iddt cheat code (cheat codes are another thing Dave Taylor handled in Doom), your player arrow becomes a ddt arrow.

 

ZDoom lets you redefine the map arrows if you want to.

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4 hours ago, DynamiteKaitorn said:

On UV difficulty, only FOUR plutonia maps DON'T contain an Arch-Vile. These maps being MAP02, MAP04, MAP06 and MAP25.

 

Heh, one can never have enough Arch-Viles lol.

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