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Sigvatr

Things about Doom you just found out

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Upon looking critically, I have noticed an abundance of mis-aligned textures as of late that drive me crazy!

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8 minutes ago, Dubbagdarrel said:

Upon looking critically, I have noticed an abundance of mis-aligned textures as of late that drive me crazy!

Unruly Evil.

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3 hours ago, tam said:

Unruly Evil.

it's just a pet-peeve of mine, it really annoys me like nothing else.

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48 minutes ago, Dubbagdarrel said:

Upon looking critically, I have noticed an abundance of mis-aligned textures as of late that drive me crazy!

Especially since secrets often do the same thing intentionally.

 

*grunts against wall* 😒

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On 1/31/2020 at 1:02 AM, incel said:

I found this photo of Toy Chaingun and Dave Taylor.

Taylor_chaingun.jpg

If I had that as a kid that would be my favorite toy.

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On 2/2/2020 at 2:00 PM, Rainne said:

John Carmack has a cameo as the voice actor for a character (Specialist Wilson) in Doom 3. He's not bad at it either.

 

God damn I never knew of this either

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2 hours ago, Randy87 said:

You can get monsters to pickup stuff if you link them to an unused player slot.

Did some save hackery. Vanilla doom. Doesn't work with chocolate-doom.

 

savetest.7z

 

You have got to be fucking kidding me

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3 minutes ago, Randy87 said:

Weird stuffs. The second zombieguy should die to the slime. Also, try the coop view button.

 

F12 does nothing. When I load, it starts with a "Player 3 left the game" message. Interesting! Sounds like @fraggle has work to do!

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2 hours ago, Randy87 said:

You can get monsters to pickup stuff if you link them to an unused player slot.

 

Where did the idea come from? 

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17 minutes ago, Szymanski said:

Where did the idea come from? 

 

I had the idea for a save editor for probably over 5 years. A Crispy Doom
feature for random dead player decoration colors and then Linguica's edited
save reminded me of it. I've been getting into Rust (the language) recently
and decided to take a crack at the project.

As for monster's picking things up, it was just a hunch. I could have just
looked at the source, but given that I had the ability to manipulate saves,
I just decided to give it a try.

Also, I don't think Doom bounds checks state lookups... hmmm

 

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What's with the freaky crusherlift though? Does it have something to do with player-activated actions? Or is it some kind of unrelated oddity achievable only by savegame editing? And I'm afraid to even ask about the chaingunner.

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Just now, Scypek2 said:

What's with the freaky crusherlift though? Does it have something to do with player-activated actions? Or is it some kind of unrelated oddity achievable only by savegame editing? And I'm afraid to even ask about the chaingunner.

 

Everything is just random save crap. The two "players" are in reality severed heads on poles in disguise and have nothing to do with the monster pickup dealie.

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Holy shit. Can they activate player-only linedefs? If they are barons/mancubus/arachnotrons, can they activate the specials when they die? What about the sector type 11?

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Too bad this can't work for demos. Would be fun to record e2m8 from a cyber's view. I wonder if that is possible to hack though...

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3 minutes ago, zokum said:

Too bad this can't work for demos. Would be fun to record e2m8 from a cyber's view. I wonder if that is possible to hack though...

 

If you can hack a savegame to make a monster a pseudo-player, then yes, you could do it to a Cyberdemon...

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3 minutes ago, Linguica said:

 

If you can hack a savegame to make a monster a pseudo-player, then yes, you could do it to a Cyberdemon...

Yeah, but as far as I know, you can't make a -playdemo load a savegame to enable the remapping. You can watch a cyber duke it out though on another instance during regular play. Having records of speed run kills would have been awesome.

I have never looked into why savegame loading and demo playback doesn't work. Maybe this is within the scope for chocolate doom as a bug fix, or maybe crispy doom?

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Just now, galileo31dos01 said:

 

That'd be 1 minute house tour in one of the chambers.

In a speed run? I think you'd want it in the open to be able to constantly attack it. Still, you could make the demo more viewer friendly :D

You could have some pretty interesting boss maps if the cyber demon could pick up powerups and regain health etc.

This could be a whole new genre of harder maps / boss battles.

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