doomero-21 Posted September 29, 2011 this is a project for gzdoom tower of babel, some user know this project from zdoom or brdoom forums, this is a mod for doom 2, use the zdoom engine with some new features of gzdoom tob: a_setproperty(height,"value") for change the height value, very necesary for stand / crouch movement. Actualy tob is a special gzdoom by Ryan Cordel. well the mod use lot of scripts and decorates, can be played on singleplayer and multiplayer ( mp need to be more tested, becuase since the change to normal gzdoom to gzdoom tob i not tested more on mp), for mp is possible to play with a launcher called zdl or zlauncher. The mod contain all the characters from all the mk except chameleon and khameleon from mk trilogy (but the bosses are not playables) and all the stage from mk1-umk3 (and a new stage: lin kuey temple), 28 characters and 35 stages, but for the moment i have 17/28 characters done and i have plans for upload a demo for this, not soon but i will, the real progress is 60 %, not fatalities or finish move yet (i will work that when i finnish all the characters), but for the moment the 17 characters can use his classic powers and mix of combos (some special moves are diferent from the originals and some mix combos too). Some stages have some doom cameos and is very funny **. I have plans to add the doom guy as a secret character but i will not use the doom guy sprites from doom2 i will edit some sprites for that, but will take lot of time to make that (for this i will start after of the finish moves). is very large **, the bosses are very hard to defeat, well i will tell what class of fighters are "done" : -reptile -nightwolf -scorpion -rain -ermac -classic subzero -subzero -noob saibot -sektor -stryker -cyrax -raiden -johnny cage -kabal -sheeva -smoke -human smoke bosses: -goro -kintaro -motaro -shao kahn stages: courtyard palace gates demon shrine (well original is warrior shrine, see the video and you will see **) the pit the pit buttom throne room goro lair deadpool kombat tomb wasteland the tower living forest armory the portal the pit 2 kahn arena subway the street the bank rooftop soulchamber the bridge bell tower the temple the pit 3 graveyard noob dorfen smoke portal the portal 2 the desert the netherrealm the cave waterfront lin kuey temple (new) max players : 2, but can enter to the map 8, but only can play to the arcade machine. beta testers: firelord, doomguy, thediegomula. the file contain: skins foldier (were are the wads), gzdoom (hack), fmodex, zlauncher (for multiplayer). special thanks: SashaFromSaintP for give me his cover of mk trilogy player select. download link (fixed): http://www.mediafire.com/?guy6quew7b0acoq 0 Share this post Link to post
40oz Posted September 30, 2011 This is for real being run in gzdoom? Thats fucking incredible 0 Share this post Link to post
Spinesplitter Posted September 30, 2011 HOW THE HELL IS THAT EVEN POSSIBLE? 0 Share this post Link to post
doomero-21 Posted October 1, 2011 new video, singleplayer against the bosses. http://www.youtube.com/watch?v=KW_L-lcGw6U 0 Share this post Link to post
Sigvatr Posted October 1, 2011 Throw in Cyber Subzero just for shits and giggles. 0 Share this post Link to post
doomero-21 Posted October 1, 2011 i dont have plans for cyber subzero. 0 Share this post Link to post
NiuHaka Posted October 1, 2011 I know you don't need me to tell you this but this project is incredible. 0 Share this post Link to post
Clonehunter Posted October 1, 2011 This is project is fucking incredible, amazing. 0 Share this post Link to post
doomero-21 Posted October 2, 2011 new fighter added: liu kang http://www.youtube.com/watch?v=KG5p0Y17Zlo 0 Share this post Link to post
vinnie245 Posted October 2, 2011 Really just shows how versatile the Doom engine is where you can almost make any type of game imaginable, especially as its over 17 fucking years old. The only other engines that are as versatile are the Unreal and Quake engines. Just brilliant stuff. 0 Share this post Link to post
doomero-21 Posted October 2, 2011 vinnie245 said:Really just shows how versatile the Doom engine is where you can almost make any type of game imaginable, especially as its over 17 fucking years old. The only other engines that are as versatile are the Unreal and Quake engines. Just brilliant stuff. thanks, actualy so this is very hard but i like the results =) new video... http://www.youtube.com/watch?v=OVCrQOnzXrM this video was recorded with a hand camera for show the real frames per seconds of the mod. 0 Share this post Link to post
doomero-21 Posted October 5, 2011 http://www.youtube.com/watch?v=SSywm4PQO3c another multiplayer video, showing some friendships and fatalities. 0 Share this post Link to post
doomero-21 Posted October 5, 2011 http://www.youtube.com/watch?v=SSywm4PQO3c another multiplayer video with some friendships and fatalities. 0 Share this post Link to post
doomero-21 Posted October 20, 2011 new video http://www.youtube.com/watch?v=TQT4gH5z9sQ new arcade map, enabled "AGGRESSOR" mode, fullscreen camera and arcade camera. 0 Share this post Link to post
Pottus Posted October 20, 2011 This is pretty cool however are you not concerned at all about copyright infringement ? 0 Share this post Link to post
Ralphis Posted October 20, 2011 Pottus said:This is pretty cool however are you not concerned at all about copyright infringement ? Almost every single Doom2 wad posted on these forums has some sort of data from UDoom, Heretic, Hexen, Strife, Duke3D, etc. I'm sure he is about as worried as everyone else here. 0 Share this post Link to post
doomero-21 Posted October 21, 2011 http://www.youtube.com/watch?v=tJkLcXFRH78 online gameplay 0 Share this post Link to post
Reisal Posted October 23, 2011 How exactly would you release this without getting Midway's attention? 0 Share this post Link to post
doomero-21 Posted November 19, 2011 http://www.youtube.com/watch?v=WiSYC_V6Zag i enhanced the map, now looks like a arcade room, and added more characters. 0 Share this post Link to post
vinnie245 Posted November 19, 2011 Mr. Chris said:How exactly would you release this without getting Midway's attention? Well unless he trys to sell it theres jackshit they can do about it anyway. When you think about it the PSX Doom and Doom 64 (Also both by Midway) TC's are the exact same thing (Console games bought onto the PC for free) and they haven't done anything about them either. 0 Share this post Link to post
Ralphis Posted November 19, 2011 vinnie245 said:Well unless he trys to sell it theres jackshit they can do about it anyway. WRONG. But I won't go into the same thing we go into every few days here. You're wrong though Also new update looks sick. Are all the machines playable? 0 Share this post Link to post
doomero-21 Posted November 19, 2011 Ralphis said:WRONG. But I won't go into the same thing we go into every few days here. You're wrong though Also new update looks sick. Are all the machines playable? no **, only are decorations, create another arcade is very hard, if one toke me 700 scripts, create other will be sick... 0 Share this post Link to post
Crusader No Regret Posted November 21, 2011 Ralphis is correct. Being willing to pursue charges is different from being able to. Obtaining a criminal judgment against another party easily costs several thousand dollars (or an equivalent amount in local currency of choice) in legal fees. This is just the judgment with no guarantee of collecting damages. So there are financial and public relations consequences to consider for owners of intellectual property. 0 Share this post Link to post
Brewtal_Legend Posted November 21, 2011 any chance if adding Chameleon and Kameleon? ***EDIT*** Sorry. Just realized that my question was already answered in the orihinal post. Just curious, How come no Chameleon/Khameleon? 0 Share this post Link to post
doomero-21 Posted November 21, 2011 yes, i have plans for those characters too, but later. 0 Share this post Link to post