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johnfulgor

GZDoom sounds cut

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Hello all,
it seems that when I have more simultaneous sounds some of them are cut. Is there any notice of a similar bug in gzdoom? What can be the cause? A configuration? My audio card?
John

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Go to the "sound options" menu and look at this. It's probably at too low a value, such as 8. Set it to the max; it really shouldn't make any perceptible performance hit since the sound system is in a different thread.

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It might also be the sound card; just because GZDoom claims to support up to 255 channels, doesn't mean your card supports a number anywhere near that.

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Sound mixing is done in software, by FMOD Ex, so the 256 channels are supported no matter what the limitations of the sound hardware.

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Hardware channel mixing is long dead, and The only currently manufactured sound cards that support it are maybe Creative Labs' X-Fi line (and not even all of them). In any case, if we're talking about just plain mixing with no EAX or other effects, even a 486 could handle CD-quality mixing of 32 channels, with room for visual demoscene effects ;-)

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