pcorf Posted July 20, 2012 2002 A Doom Odyssey 10th Anniversary edition is almost 1 month done ahead of schedule. I am deciding that I will release it on paulcorfiatis.com next Friday on July 27 which turns out be be exactly 98 years after World War 1 broke out. I will make a few minor final tweaks and also add a DD_DEFNS lump to please risen3d players even though I never use that port. The lump will be added to display the correct episode names. I have also remastered the 18 songs used in Death Tormention 1 and 2. Episode 4 replacements that were released in 1999 and 2000. http://www.youtube.com/playlist?list=PLEB2A17E14B2EE971&feature=mh_lolz 0 Share this post Link to post
hawkwind Posted July 20, 2012 pcorf said:2002 add a DD_DEFNS lump to please risen3d players even though I never use that port. The lump will be added to display the correct episode names. Thank You. :) 0 Share this post Link to post
pcorf Posted July 26, 2012 I spent most of the day making some final adjustments and corrections and have uploaded 2002ad10 to idgames. Corrections of all level names so they match the WILVxx, MAPINFO and DEHACKED. Many little adjustments from feedback and suggestions. E2M9 uses the Heretic Sky and E4M9 the Night Sky with Sky Transfers. Unfortunately I could not update my website because of a problem with the frontage extensions in frontpage 2002 so I had to email my web server provider so they can reset them tomorrow I hate it when that happens. But hopefully I can update my website soon. 0 Share this post Link to post
pcorf Posted July 31, 2012 2002 ADO 10th Anniversary Edition finally released and also uploaded to idgames. Here is the file on Sendspace. I have also updated my website too. FINAL RELEASE - http://www.sendspace.com/file/4c1unf ENJOY! 0 Share this post Link to post
pcorf Posted August 2, 2012 I will reupload to the archives. The reason is that Doom Builder removed a lower texture from the lift in the first Nukage pit of E1M3 just after the starting area causing a HOM. This is a common problem in Doom Builder, removing upper and lower textures from equal height sectors joined together. 0 Share this post Link to post
Vdaxzter Posted August 2, 2012 pcorf said:I will reupload to the archives. The reason is that Doom Builder removed a lower texture from the lift in the first Nukage pit of E1M3 just after the starting area causing a HOM. This is a common problem in Doom Builder, removing upper and lower textures from equal height sectors joined together. Hey Paul, Thanks for improving 2002 ADO for the community to enjoy. When you reupload the 10th anniversary edition to the archives, could you provide the link? I can only find the version released in 2002 on the archives. 0 Share this post Link to post
pcorf Posted August 2, 2012 Vdaxzter said:Hey Paul, Thanks for improving 2002 ADO for the community to enjoy. When you reupload the 10th anniversary edition to the archives, could you provide the link? I can only find the version released in 2002 on the archives. Did you see it above? Well if you didn't here it is. FINAL RELEASE - http://www.sendspace.com/file/4c1unf This version has the lift bug in E1M3 due to a Doom Builder issue. 0 Share this post Link to post
Vdaxzter Posted August 2, 2012 pcorf said:Did you see it above? Well if you didn't here it is. FINAL RELEASE - http://www.sendspace.com/file/4c1unf This version has the lift bug in E1M3 due to a Doom Builder issue. I was referring specifically to the idgames archive link. I did see the sendspace link, but since you indicated that there's a bug present, I chose to wait for the fixed version on idgames. 0 Share this post Link to post
pcorf Posted August 2, 2012 Just uploaded the fixed version to my website and also reuploaded it to idgames. The textures in the E1M3 lift are now back..... bloody Doom Builder has a mind of its own. I hate it when it does that, removes lower and upper textures from equal height sectors. When I was working on WOS it became so much of a problem that many lifts have a slightly higher step bordering them so the textures would not be deleted. Plus it looked better, http://www.paulcorfiatis.com/2002ad10.zip 0 Share this post Link to post
pcorf Posted August 3, 2012 2002ado on idgames http://www.doomworld.com/idgames/index.php?id=16879 This is the version with the stuffed up elevator in E1M3 but I did re-upload to idgames and in about a week it should be the fixed version. The fixed version is on my webpage in the link above. 0 Share this post Link to post
pcorf Posted September 16, 2012 Digital album of 2002 A Doom Odyssey soundtrack now available for $14.99 US. All 27 original songs + intermission, text and ending. Go here: http://www.cdbaby.com/cd/2002adoomodyssey Enjoy! 0 Share this post Link to post
Gez Posted September 16, 2012 May Not Run With... : Vanilla doom.exe because the music in the WAD is .MID files, not .MUS files.Vanilla Doom actually can run MIDI file if they are not too large. It integrates Dave Taylor's MIDI2MUS code and will automatically run it if a MIDI file is embedded. It's been the case since Doom v1.5. 0 Share this post Link to post
printz Posted September 16, 2012 Yeah but on the other hand there's this:Advanced engine needed : Any Limit Removing Port with Boom Features Does this mean that the new levels have Boom linedefs and such? 0 Share this post Link to post
pcorf Posted September 21, 2012 printz said:Yeah but on the other hand there's this:Advanced engine needed : Any Limit Removing Port with Boom Features Does this mean that the new levels have Boom linedefs and such? New E3M5 and E4M1 are for limit removing. Also the soundtrack is now avaliable on iTunes. 0 Share this post Link to post