The_MártonJános Posted October 18, 2011 In order to reduce the level of redundance in my upcoming project, I would ask you a question: does it work if I make new textures out of patches which are in the Doom IWAD, but not in the project's PWAD? I mean, does any "referencial system" work within the IWAD signed as a resource as you run it with a port? OR are the originally defined patches needed to be in the PWAD as well, otherwise it wouldn't work? 0 Share this post Link to post
Gez Posted October 18, 2011 The patches do not need to be in the PWAD, don't worry. 0 Share this post Link to post
The_MártonJános Posted October 18, 2011 So, take a simple example: I have the borders of the texture COMPTILE as a transparent texture and so, I put them around all the TEKWALL* textures previously defined in the Ultimate Doom IWAD. I moved all three patches (since only TEKWALL4 is done individually by an unique 128x128 patch) into the PWAD and then patched the textures using 1 or 2 of all TEKWALL patches and 2-2 of both borders around it, resulting in a new texture a bit reminding of COMPTILE itself. Then I removed the TEKWALL patches from the PWAD. So, you say that ingame they would still show up as long as I run the PWAD with the UD IWAD? 0 Share this post Link to post
Gez Posted October 18, 2011 Yep. As long as all the patches used are present -- either in the IWAD or in any of the loaded PWADs -- it's fine. 0 Share this post Link to post