shadow1013 Posted October 27, 2011 The sourceports which run on the gzdoom engine (skulltag and gzdoom itself) have a crash whenever the game ends with a signal 11, segmentation fault on linux, and has done so for all versions. I have a radeon HD 4650 and i use 64-bit linux. Any ideas? 0 Share this post Link to post
Graf Zahl Posted October 27, 2011 A segmentation fault can be anything. Can you post a crash log? Your info is far too vague. Which version of the ports did you use and which graphics driver version? 0 Share this post Link to post
shadow1013 Posted October 27, 2011 well ive been using both ports for about 2 years now, and the same for the graphics drivers and ive updated every single time the new version came out and i always had the same error: *** Fatal Error *** Address not mapped to object (signal 11) Generating zdoom-crash.log and killing process 3297, please wait... ^C/usr/bin/gzdoom: line 3: 3297 Segmentation fault LD_LIBRARY_PATH=/usr/games/gzdoom /usr/games/gzdoom/gzdoom $* CrashReport: *** Fatal Error *** Address not mapped to object (signal 11) Address: (nil) System: Linux Shadow-PC 3.0.0-13-generic #21-Ubuntu SMP Mon Oct 17 20:18:51 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux GCC version: 4.6.1 0 Share this post Link to post
Graf Zahl Posted October 27, 2011 I need the zdoom-crash.log. It's the only means to locate the crash in the code. 0 Share this post Link to post
shadow1013 Posted October 27, 2011 lol... Well I was actually surprised of the brevity of the crashlog but it was posted under "CrashReport" in my last message 0 Share this post Link to post