vinnyslamgemi Posted November 16, 2011 I was wondering if anyone can help! I am using doom builder 2 and would like to add monsters that I downloaded off of the internet into my custom maps. I saw a couple of tutorials using XWE for the process, but I am unable to use it, for I am running vista. I was wondering if someone can help explain to me how to import custom monsters into my wads, so I can use them in Doom builder 2. 0 Share this post Link to post
Gez Posted November 16, 2011 Use SLADE 3 instead of XWE. The interface is not exactly the same of course; but it's quite intuitive anyway. 0 Share this post Link to post
vinnyslamgemi Posted November 16, 2011 Thanks, but I actually need help as to how to use the programs. I have absolutely no idea what I'm doing, or how to get monster wads into doom builder. 0 Share this post Link to post
DELETE-THIS-ACCOUNT Posted November 17, 2011 You have to load your custom wad, when you make a new map, it asks you what other pwads you want to load. 0 Share this post Link to post
dannebubinga Posted November 17, 2011 Search and lurk on the forum for a while. That's how I learned to use slade :) There's hundreds of threads about that stuff. 0 Share this post Link to post
Marnetmar Posted November 17, 2011 Fuzzyfireball said:You have to load your custom wad, when you make a new map, it asks you what other pwads you want to load. That's not always how it works. 0 Share this post Link to post
DELETE-THIS-ACCOUNT Posted November 17, 2011 Marnetmar said:That's not always how it works. What exactly am I missing here? 0 Share this post Link to post
Kappes Buur Posted November 17, 2011 vinnyslamgemi said:I was wondering if anyone can help! I am using doom builder 2 and would like to add monsters that I downloaded off of the internet into my custom maps. I saw a couple of tutorials using XWE for the process, but I am unable to use it, for I am running vista. I was wondering if someone can help explain to me how to import custom monsters into my wads, so I can use them in Doom builder 2. If you are making maps for ZDoom or GZDoom in Doom : Hexen format, then you could take a look at these: Part 1 : How to merge one monster from REALM667 into your map Part 2 : How to merge several monsters from REALM667 into your map If you are making maps for ZDoom or GZDoom in Doom2 format, then the process is slightly different Part 3 : Merging DECORATE things for Vanilla DOOM format 0 Share this post Link to post
Melon Posted November 17, 2011 Kappes Buur said:If you are making maps in Doom2 format, then the process is slightly different Part 3 : Merging DECORATE things for Vanilla DOOM Wait, what? DECORATE in vanilla format? But the original doom.exe doesn't support DECORATE! 0 Share this post Link to post
esselfortium Posted November 17, 2011 Yeah, the way that's written is a bit misleading. It's for ZDoom in a Doom-format map. "Vanilla Doom" actually implies it runs in Doom2.exe. 0 Share this post Link to post
Kappes Buur Posted November 17, 2011 Melon said:Wait, what? DECORATE in vanilla format? But the original doom.exe doesn't support DECORATE! I am very sorry to have almost caused you a traumatic episode :-) I have edited my original post. 0 Share this post Link to post
Melon Posted November 17, 2011 Now my mind is even more boggled. Apparently adding ZDoom-only features to a wad then making the levels in vanilla format is common enough that there needs to be a guide for it. Why would anybody do that? You'd think they'd consider mapping in Boom format at the very least. 0 Share this post Link to post
PRIMEVAL Posted November 17, 2011 Can you add custom monsters / stuff in Boom? I never tried it and never had interest in mapping for Boom to try it. Personally, playing Vanilla gameplay maps with custom monsters is quite interesting. 0 Share this post Link to post
Gez Posted November 17, 2011 Melon said:Now my mind is even more boggled. Apparently adding ZDoom-only features to a wad then making the levels in vanilla format is common enough that there needs to be a guide for it. Why would anybody do that? You'd think they'd consider mapping in Boom format at the very least. Boom format is vanilla format as far as ZDoom is concerned. The only difference is that there are a few more values that have meanings; but the format itself -- as in, the layout of the data in the lumps -- is exactly the same. Likewise for Heretic and Strife. They use the same format; even if some values have different meanings from what they do in Doom/Boom. Heck, Amulets & Armor, which is not a Doom engine game at all, uses the Doom map format. It uses it completely differently so it's not going to work in a satisfying way if you try to load A&A maps in a Doom engine, but it uses it anyway. The developer did that simply because instead of writing their own level editor, they just had to write a configuration file for an existing Doom level editor... 0 Share this post Link to post
Melon Posted November 17, 2011 I'm aware that Boom is to a large extent Doom format with more line specials. It was more a comment that the vanilla format is so restrictive that it's a weird choice to me given that you've already committed yourself to the map requiring a source port that can easily handle formats that remove even the most basic of restrictions. 0 Share this post Link to post
vinnyslamgemi Posted November 18, 2011 Kappes Buur said:If you are making maps for ZDoom or GZDoom in Doom : Hexen format, then you could take a look at these: Part 1 : How to merge one monster from REALM667 into your map Part 2 : How to merge several monsters from REALM667 into your map If you are making maps for ZDoom or GZDoom in Doom2 format, then the process is slightly different Part 3 : Merging DECORATE things for Vanilla DOOM format I followed the tutorial, but doom builder keeps on telling me that my sprites are missing rotations. Could you please tell me what I'm doing wrong? 0 Share this post Link to post
GreyGhost Posted November 18, 2011 It's more likely the source port you're testing with that's complaining about "missing rotations", what port are you using and with which monsters? 0 Share this post Link to post