Cire Posted November 26, 2011 I'm trying to make a collection of all released official source code related to the Doom engine. So far I have found the following files: acc-source.zip am_oids.zip dmutils.zip doombsp.zip doomclassic_ios_v21_src.zip doomclassic_iphone_v1.0_source.zip doomsrc.zip Heretic_Source.zip Hexen_Source.zip idsetup.zip idtech4-doom3-source-GPL.zip JagDoomSource.zip ipxsrc.zip sersrc.zip Is that everything that's been released or are there more available? 0 Share this post Link to post
Kappes Buur Posted November 26, 2011 All of these look like idTech1 related. If you are interested in other idTech engines, a few days ago the source for DOOM3 was released https://github.com/TTimo/doom3.gpl 0 Share this post Link to post
fraggle Posted November 26, 2011 There are two versions of the ipxsetup and sersetup sources, so make sure you get both. xwadtools has the source to multigen, which Id originally wrote. If you're interested in the Raven sources, there's the acc source. 0 Share this post Link to post
Cire Posted November 26, 2011 @fraggle Thanks, could you also please give me download links? 0 Share this post Link to post
shadow1013 Posted November 26, 2011 multigen is present in dmutils.zip, which I have, and I also have doombsp, ported and non-ported. I could upload them here in a little when I find the originals EDIT: Here they are, and more than I thought: IPXSETUP: http://www.megaupload.com/?d=4MPNRB0Q IDSETUP: http://www.megaupload.com/?d=JLJSGVXO DOOMBSP: http://www.megaupload.com/?d=Q0FH19YU DMUTILS: http://www.megaupload.com/?d=YGXHJSK8 AM_OIDS: http://www.megaupload.com/?d=7NCMGO1B 0 Share this post Link to post
fraggle Posted November 26, 2011 dmutils.zip Hadn't heard of this before, thanks! This actually contains multigen, so you don't need the xwadtools version. Download links: ACC IPXSETUP Doom 1 version, Doom 2 version. SERSETUP Doom 1 version, Doom 2 version. 0 Share this post Link to post
Cire Posted November 26, 2011 Thanks, much appreciated. Seems I only had the Doom 2 version of IPX/SERSETUP. @ shadow1013 Sure, please upload, will be interesting to check out. 0 Share this post Link to post
shadow1013 Posted November 26, 2011 Everythings uploaded in my previous post :) and just for the sake of it I'm gonna upload my port of doombsp to normal C, which has only two differences from the original: 1: an option to create PWADS 2: Removed that annoying align to grid for things http://www.megaupload.com/?d=MKZJ7WLQ 0 Share this post Link to post
fraggle Posted November 26, 2011 fraggle said:Hadn't heard of this before, thanks! This actually contains multigen, so you don't need the xwadtools version.dmutils.zip was missing from idgames, so I wrote a short text file and uploaded it. 0 Share this post Link to post
Cire Posted November 26, 2011 Good. Also, there's also the Jaguar Doom source. 0 Share this post Link to post
Cire Posted November 26, 2011 The following files are also missing from idgames: am_oids.zip doomclassic_ios_v21_src.zip Heretic_Source.zip Hexen_Source.zip JagDoomSource.zip 0 Share this post Link to post
Gez Posted November 26, 2011 fraggle said:dmutils.zip was missing from idgames, so I wrote a short text file and uploaded it. If you want to know, it was sent to the DOSDoom guys (more specifically Andy Baker) in 1998. There's a news blurb that's the only remaining trace of that. Groovy Undoubtably the "Newsflash of the Day" is the one found at the DosDoom site... John Carmack has sent Andy the source code of the utilities id Software used to create Doom! You can get it from their download page or mirrored here at Doomworld (144K). Yeah, the FTP mirror at Doomworld is long dead and gone. 0 Share this post Link to post
Quasar Posted November 26, 2011 If somebody is feeling adventurous, they could bug James Monroe at Raven one more time to see if he can release a GPL'd version of ACC. 0 Share this post Link to post
shadow1013 Posted November 26, 2011 Fraggle: lumpy was used to generate the graphics files for the the IWAD, it took .lbm source files and generated wads with the graphics necessary to run DOOM EX: $load titlepic.lbm titlepic patch 0 0 320 200 0 0 The above script takes a 320x200 image named titlepic.lbm and creates a doom picture named titlepic, inside of the wad named after the base name of the script, which are defaultly extensioned with .ls 0 Share this post Link to post