Jon Posted December 4, 2011 Version 1.2 of WadC - the Doom level functional programming language - has been released. This version adds support for textured linedefs, impassable linedefs, and Boom friendly monsters. Maintenance has changed hands from Wouter "Aardappel" van Oortmerssen to Jon Dowland. You can find out more and fetch the source and binaries at the website. 0 Share this post Link to post
sgtcrispy Posted December 5, 2011 Glad to see this, very crazy way of map making, is still looked over. Now, any tutorials? ;) 0 Share this post Link to post
Mithran Denizen Posted December 5, 2011 Awesome, I was looking for an excuse to play around with WadC again. :) 0 Share this post Link to post
Jon Posted December 5, 2011 sgtcrispy said:Glad to see this, very crazy way of map making, is still looked over. Now, any tutorials? ;) I started a tutorial but never finished it. I have an idea in mind I'd like to explore so I might write a tutorial at the same time as exploring the idea. 0 Share this post Link to post
jute Posted December 5, 2011 I hope this encourages more WadC use. Perhaps a community project is in order? Also, your name is very similar to this one: http://en.wikipedia.org/wiki/John_Dowland 0 Share this post Link to post
Jon Posted December 5, 2011 jute said:I hope this encourages more WadC use. Perhaps a community project is in order? there was one a while ago, but it didn't go anywhere. Also, your name is very similar to this one: http://en.wikipedia.org/wiki/John_Dowland Indeed, I'm a distant relation of him (albeit not by blood due to adoption in my family tree) 0 Share this post Link to post
sgtcrispy Posted December 5, 2011 Jon said:I started a tutorial but never finished it. I have an idea in mind I'd like to explore so I might write a tutorial at the same time as exploring the idea. Coolies. 0 Share this post Link to post
GreyGhost Posted December 6, 2011 jute said:Perhaps a community project is in order? 32in24 (as a source code release) anyone? That'd be a circus. I must have another play with this, and maybe come up with something original this time around. 0 Share this post Link to post