valkiriforce Posted December 22, 2011 I got that room-over-room effect seen in Requiem MAP31 on a map I've been working on. I did everything spot-on, until I got this... Works above. Works below. But then there's a HOM when outside of it from underneath. I can't seem to work around it, I even made a new one and got the same effect but worse. Can anyone elaborate what I may have done wrong? I think it has to do with the dummy sector that reflects the upper floor, but I'm not sure how to resolve this... 0 Share this post Link to post
hawkwind Posted January 4, 2012 Problem solved. Building the nodes with DeepBSP will fix. 0 Share this post Link to post