Genki Posted December 31, 2011 Hello everybody,i was wondering how can i disable cheats in doom, i mean is there a mapinfo setting or a certain entry that does the option? please help... well if not, then it would be great that the developpers add such option in map properties.. anyway. thanx in advance. 0 Share this post Link to post
Melon Posted December 31, 2011 It's not possible, and I know that the developers of ZDoom at least refuse to implement it. I believe many other source port developers share the same sentiments, at least I'm not aware of any port that allows you to disable them. 0 Share this post Link to post
HavoX Posted December 31, 2011 This is the best you can do, as far as I know. 0 Share this post Link to post
40oz Posted December 31, 2011 you can use a dehacked lump to change the cheats into something rather unguessable. Why would you want to disable cheats anyway? 0 Share this post Link to post
PRIMEVAL Posted December 31, 2011 I could have sworn SPAWN had cheats disabled (had to be activated for next game). Sorta like what DarkPlaces did for Quake, type in sv_cheats or something into the console. 0 Share this post Link to post
HavoX Posted December 31, 2011 PRIMEVAL said:I could have sworn SPAWN had cheats disabled (had to be activated for next game).It does. Rather than using the traditional Doom skill levels, Spawn uses custom ones via its MAPINFO; all of them use the 'disablecheats' flag. 0 Share this post Link to post
boris Posted December 31, 2011 40oz said:you can use a dehacked lump to change the cheats into something rather unguessable. Maybe even change them to an empty string (i.e. '\0')? 0 Share this post Link to post
Melon Posted December 31, 2011 Huh. I could have sworn that I had seen a feature to disable cheats turned down in the ZDoom forums one time, but thinking about it a bit harder, that was probably disabling the ability to save at any time. 0 Share this post Link to post
Graf Zahl Posted December 31, 2011 40oz said:you can use a dehacked lump to change the cheats into something rather unguessable. Why would you want to disable cheats anyway? Not in ZDoom. This feature has been intentionally disabled due to popular request years ago. The reason: Obviously to counter any attempts like this thread one's. 0 Share this post Link to post
printz Posted December 31, 2011 Not to mention that even if IDDQD did get replaced, there's always the console with in-your-face intuitive words like "god". 0 Share this post Link to post
DuckReconMajor Posted December 31, 2011 Graf Zahl said:Not in ZDoom. This feature has been intentionally disabled due to popular request years ago. The reason: Obviously to counter any attempts like this thread one's. What about Hacx? 0 Share this post Link to post
Graf Zahl Posted December 31, 2011 What about it? All the regular cheats will still be active. 0 Share this post Link to post
DuckReconMajor Posted December 31, 2011 Regular as in Hacx cheats or do we have to use the Doom ones? 0 Share this post Link to post
Graf Zahl Posted December 31, 2011 The Doom cheats. ZDoom does not allow any cheat changes from WADs, and Hacx is no exception here. 0 Share this post Link to post
Gez Posted December 31, 2011 The Hacx cheat codes could be added (after all, we've got the Chex Quest cheat codes in here), but that's not really important anyway. Also, even if you disable cheats with the nightmare feature, they can still be forced to be enabled with the sv_cheat console variable. 0 Share this post Link to post
GreyGhost Posted January 1, 2012 40oz said:Why would you want to disable cheats anyway? <wild guess> To keep players from cheating? </wild guess> 0 Share this post Link to post
40oz Posted January 1, 2012 I'm not one to play Doom without cheats but I don't get the purpose of standing over your players' shoulders making sure they don't play your wads with cheat codes on. 0 Share this post Link to post
Genki Posted January 1, 2012 Okay, i think i will use dehacked to do that, hopefully it works... 0 Share this post Link to post
EarthQuake Posted January 1, 2012 Did you happen to read any replies in this thread? 0 Share this post Link to post
HavoX Posted January 1, 2012 saifi said:Okay, i think i will use dehacked to do thatSuit yourself, but keep in mind that it will not work in ZDoom. Lüt said:If you disable cheats, I'll disable you. LOL! 0 Share this post Link to post
Genki Posted January 1, 2012 I did try dehacking the cheats, but no chance; i mean i changed the codes and replayed the map, i typed iddqd i went god mode even the new code was "idinvcbl"...is it a bug? 0 Share this post Link to post
printz Posted January 1, 2012 Gez said:they can still be forced to be enabled with the sv_cheat console variable. And even requiring that is usually annoying rather than helpful. I wish it was like in Boom, where you can ALWAYS cheat. 0 Share this post Link to post
esselfortium Posted January 1, 2012 Dehacked cheat changes are useful for remapping annoyingly long cheats like idspispopd (or even just commonly used ones in general) to a single keypress for the sake of map debugging, in source ports that don't have a built-in way to bind them to a key. When I'm testing a map I'm working on in Chocorenderlimits, I use a dehacked patch to make idclip and iddqd accessible as Z and G. 0 Share this post Link to post
HavoX Posted January 1, 2012 saifi said:I did try dehacking the cheats, but no chance; i mean i changed the codes and replayed the map, i typed iddqd i went god mode even the new code was "idinvcbl"...is it a bug? I'm afraid not, kiddo. Didn't you read Graf's posts (or read the wiki, for that matter)? 0 Share this post Link to post
entryway Posted January 3, 2012 Lüt said:If you disable cheats, I'll disable you. "-nocheats" for chocolate-doom and "deh_apply_cheats 0" for prboom-plus 0 Share this post Link to post
Genki Posted January 4, 2012 thank you so much. The skill definition works like charm. and i heard once that there is a sector special in doom that kills instantly, does anyone know about such thing? 0 Share this post Link to post
Grazza Posted January 4, 2012 You can set up situations that kill the player instantly (e.g. telefrag a voodoo doll), but there isn't a sector type that does this on its own. 0 Share this post Link to post
Enjay Posted January 4, 2012 Wanting to disable cheats? Wanting to instakill the player? Hmmm... Trying to make an annoying mod? 0 Share this post Link to post