EinhanderZwei Posted January 3, 2012 Good day sirs! I am currently working on an ambitious ZDoom TC called Project Savior. In terms of gameplay it's very close to Strife/System Shock/BioShock, etc. with lots of conversations, scripted events and placing atmosphere and suspense before violence and gunplay. Also, I've decided by emulate the Gears Of War style camera using the weapon sprites. The demo featuring 5 levels will hopefully hit sometime this week. Currently what's done is 3 weapon types, 2 enemy types and the first map. Here are some screenshots: Le menu (in case you're wondering, yes it's my face :)) The chaingun Map 01, VERY VERY raw version The mod utilizes FreeDoom and HACX resources, and also some public domain graphics and music (of course, all the sources for models/textures/music etc. will be credited) Expect some quality screenshots a bit later, complete with the gameplay video! 0 Share this post Link to post
HavoX Posted January 3, 2012 FP! When I saw your homepage while seeing you make this topic via the "Who's Online" page, I knew this was what you were gonna post, heh. :P Welcome aboard! 0 Share this post Link to post
EinhanderZwei Posted January 3, 2012 Thanks man! [~]) On other forums I usually spend several posts detailing all about myself, but not here. Let my works speak for myself, I'll add the rest :) 0 Share this post Link to post
Katamori Posted January 4, 2012 I hope it won't be a TPS WAD...but this is my only problem. Look like a very interesting projcet, I'll wait for the demo. 0 Share this post Link to post
EinhanderZwei Posted January 4, 2012 I've decided to re-shoot the gameplay video, but at least here are 15 screenshots from the upcoming demo! 0 Share this post Link to post
EinhanderZwei Posted January 13, 2012 And even more screens! http://e-u-l-mk2.blogspot.com/2012/01/15-more-screens.html 0 Share this post Link to post
Khorus Posted January 13, 2012 The level design and textures are looking rather basic. 0 Share this post Link to post
EinhanderZwei Posted January 13, 2012 This is my first experience in mapping, so I'm open for criticism. :) I've also had to cut down some useless overdetails and open spaces to give the whole thing a more compact feel, and I'm aware that the textures are extremely repetitive currently, so that's in the process of fixing 0 Share this post Link to post
Khorus Posted January 13, 2012 Well, some general advice would be don't be afraid to experiment with height variation. Incorporate multiple height levels in medium and larger rooms which will give you gameplay options as well as letting you do things with the texturing. 0 Share this post Link to post
Gez Posted January 13, 2012 However, one thing should be afraid of experimenting with, especially for a first project, is ambitious changes to Doom's basic gameplay style... EinhanderZwei said:In terms of gameplay it's very close to Strife/System Shock/BioShock, etc. with lots of conversations, scripted events and placing atmosphere and suspense before violence and gunplay. Also, I've decided by emulate the Gears Of War style camera using the weapon sprites. ... Oops. Well, good luck anyway. 0 Share this post Link to post
MSPaintR0cks Posted January 13, 2012 There is something very interesting and fascinating about these screenshots and the way you seem to control the player. I can`t wait to try out the demo and see what the gameplay is like. 8D Edit: I wonder how you made the player character visible. Are you using the Chasecam or is the character just some kind of HUD on top of the screen? 0 Share this post Link to post
EinhanderZwei Posted January 16, 2012 MSPaintR0cks said:I wonder how you made the player character visible. Are you using the Chasecam or is the character just some kind of HUD on top of the screen? These are actually weapon sprites, only including the protagonist's body :) 0 Share this post Link to post
EinhanderZwei Posted January 29, 2012 Bump! Public alpha has been released - check it out! http://www.moddb.com/games/project-savior/downloads/project-savior-public-alpha 0 Share this post Link to post
MSPaintR0cks Posted January 29, 2012 Yaaaaaaaaaaay! I`m going to download it right now! Actually, I thought about posting in this thread asking about the progress yesterday. 0 Share this post Link to post
HavoX Posted January 29, 2012 Well, it's good, but I didn't like how I got ambushed by those railgun-touting zombie nurses after flipping the switch next to the one that restores your health in Room 3. After getting killed several times, I found a way to outwit them by running out of the room after flipping that switch. As I did, they were infighting each other to death until there was one left, which I easily took care of. 0 Share this post Link to post