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Dynamic Lighting - How?

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I've just recently got back into editing after almost a year. When I last mapped I was doing so with dynamic lighting. Imp Balls gave off their own light as did other 'Light Sources'.

I've gone through all the GL settings and everything else I can see, and I can not figure out how I did this last time. I've turned on "Dynamic Lighting" but it still does not give the desired effect.

If anyone could give me some help that'd be great, because some of the effects I was able to pull off with dynamic lighting was very much additive to the gameplay.

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Nevermind. I figured it out.
For anyone else that may want to know how the option for it is in Display Options and then in Render Software, change it to OpenGL and restart skulltag

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