Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
reboot

Drawing maps from memory

Recommended Posts

Readers of RockPaperShotgun have probably seen this already, but I thought it would be interesting to post here:
http://mapstalgia.tumblr.com/

There's a rididiculous rendition of e1m1 on page 2...
I am pretty sure I can draw a detailed Knee-deep in the dead episode on paper, and most of Shores and Inferno...

So I ask: which ones/how many maps (from Doom or any other games) can you draw just from memory?

Share this post


Link to post

He totally missed the little alcove behind the shotgun secret. I'm assuming he hasn't played in an extremely long time, because the little orb thing outside of the green armor room got taken out in an early version I believe

Share this post


Link to post
shadow1013 said:

He totally missed the little alcove behind the shotgun secret. I'm assuming he hasn't played in an extremely long time, because the little orb thing outside of the green armor room got taken out in an early version I believe


I never knew about this, any more info?

Share this post


Link to post

Heh, this is neat.

I'm tempted to try this with Devil May Cry. I feel as if I can get a good chunk of the castle and surrounding grounds, somehow.

Share this post


Link to post

About the orb thing? There was a powerup or something, I don't recall what it was though, off to the side outside of the green armor room in one of the earlier versions of DOOM. It probably wasn't an item, considering that otherwise it wouldn't give 100% items. but maybe I'm wrong.

Share this post


Link to post

Sorry, I don't remember which version, nor would I have it. I might actually ve wrong but I'm almost *COMPLETELY* sure that its true. I remember seeing some youtube video talking about changes between early versions and later versions showing it though.

Share this post


Link to post
Aliotroph? said:

Apparently your spelling of "Hangar" was from "memory" too.


I always like "Hanger" as a misspelling simply because of the double entendre.

Share this post


Link to post
40oz said:

For fun I tried something a little harder. Final Doom MAP01 System Control

Personally I always liked the tnt.wad MAP01, it's small but provides plenty of movement all over the map, visiting some rooms several times, before you really get to the exit. It just feels like a perfect intro stage.

Share this post


Link to post
chungy said:

Personally I always liked the tnt.wad MAP01, it's small but provides plenty of movement all over the map, visiting some rooms several times, before you really get to the exit. It just feels like a perfect intro stage.

Agreed.

I happen to love tnt's starting map the most out of all of the Doom games with the exception of Doom 64's as it was my first Doom experience.

Share this post


Link to post

Drawing doom maps always my favourite since I was a child, till now. I can draw almost all maps from the 1st 3 episodes, as well as a few doom 2 maps. As for the maps from wads, I remember that I can draw Plutonia 2 map28, Whispers of Satan map08, Community Chest 3 map27 etc.

Share this post


Link to post

That map from the article missed out perhaps the single most important feature of E1M1 that shapes the whole map: the fact that from the start area you can look across the outside area to (almost) where the map ends. Therefore, the map cannot be a straight line as it was in the memory drawing.

On the "extra bit with the orb" discussion, this is a DOSBox screenshot from Doom 1.2 which is the oldest copy of Doom that I have installed ATM.

Forget that, it was a pointless shot, and I have an older install too. Here is Doom shareware 0.99

IDDT IDDT
See the litte green item in the outside area by the armour?


IDSPISPOPD
Voila


I don't recall when it vanished. It was either 1.1 or 1.2.

Share this post


Link to post

Hahaha, I noticed that when looking at the automap before reading your post. I thought it might be a tree, so I scrolled down a bit, saw the screenshot and started laughing. For some reason I find that lonely inaccessible stimpak rather cute.

Share this post


Link to post

did not know about that rocket launcher

Share this post


Link to post

Ya that RL was about the only interesting thing in E3M1. Lucky there is E3M9 to make the map kickass.

Share this post


Link to post

I just realized that it would be interesting if for example prboom+ could draw a picture of players route from a demo.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×