reboot Posted January 11, 2012 Readers of RockPaperShotgun have probably seen this already, but I thought it would be interesting to post here: http://mapstalgia.tumblr.com/ There's a rididiculous rendition of e1m1 on page 2... I am pretty sure I can draw a detailed Knee-deep in the dead episode on paper, and most of Shores and Inferno... So I ask: which ones/how many maps (from Doom or any other games) can you draw just from memory? 0 Share this post Link to post
shadow1013 Posted January 11, 2012 He totally missed the little alcove behind the shotgun secret. I'm assuming he hasn't played in an extremely long time, because the little orb thing outside of the green armor room got taken out in an early version I believe 0 Share this post Link to post
40oz Posted January 11, 2012 Here's my shot at Entryway. For fun I tried something a little harder. Final Doom MAP01 System Control 0 Share this post Link to post
Marnetmar Posted January 12, 2012 shadow1013 said:He totally missed the little alcove behind the shotgun secret. I'm assuming he hasn't played in an extremely long time, because the little orb thing outside of the green armor room got taken out in an early version I believe I never knew about this, any more info? 0 Share this post Link to post
Xaser Posted January 12, 2012 Heh, this is neat. I'm tempted to try this with Devil May Cry. I feel as if I can get a good chunk of the castle and surrounding grounds, somehow. 0 Share this post Link to post
shadow1013 Posted January 12, 2012 About the orb thing? There was a powerup or something, I don't recall what it was though, off to the side outside of the green armor room in one of the earlier versions of DOOM. It probably wasn't an item, considering that otherwise it wouldn't give 100% items. but maybe I'm wrong. 0 Share this post Link to post
Marnetmar Posted January 12, 2012 Would screens be possible? Google has yielded no results. 0 Share this post Link to post
shadow1013 Posted January 12, 2012 Sorry, I don't remember which version, nor would I have it. I might actually ve wrong but I'm almost *COMPLETELY* sure that its true. I remember seeing some youtube video talking about changes between early versions and later versions showing it though. 0 Share this post Link to post
Aliotroph? Posted January 12, 2012 Creaphis said:Obligatory. Apparently your spelling of "Hangar" was from "memory" too. 0 Share this post Link to post
Csonicgo Posted January 12, 2012 Aliotroph? said:Apparently your spelling of "Hangar" was from "memory" too. I always like "Hanger" as a misspelling simply because of the double entendre. 0 Share this post Link to post
chungy Posted January 12, 2012 40oz said:For fun I tried something a little harder. Final Doom MAP01 System Control Personally I always liked the tnt.wad MAP01, it's small but provides plenty of movement all over the map, visiting some rooms several times, before you really get to the exit. It just feels like a perfect intro stage. 0 Share this post Link to post
Avoozl Posted January 12, 2012 chungy said:Personally I always liked the tnt.wad MAP01, it's small but provides plenty of movement all over the map, visiting some rooms several times, before you really get to the exit. It just feels like a perfect intro stage. Agreed. I happen to love tnt's starting map the most out of all of the Doom games with the exception of Doom 64's as it was my first Doom experience. 0 Share this post Link to post
DoomUK Posted January 12, 2012 Typical Call of Duty (or any modern fps) map Never gets old. 0 Share this post Link to post
Daiyu_Xiaoxiang Posted January 13, 2012 Drawing doom maps always my favourite since I was a child, till now. I can draw almost all maps from the 1st 3 episodes, as well as a few doom 2 maps. As for the maps from wads, I remember that I can draw Plutonia 2 map28, Whispers of Satan map08, Community Chest 3 map27 etc. 0 Share this post Link to post
Enjay Posted January 13, 2012 That map from the article missed out perhaps the single most important feature of E1M1 that shapes the whole map: the fact that from the start area you can look across the outside area to (almost) where the map ends. Therefore, the map cannot be a straight line as it was in the memory drawing. On the "extra bit with the orb" discussion, this is a DOSBox screenshot from Doom 1.2 which is the oldest copy of Doom that I have installed ATM. Forget that, it was a pointless shot, and I have an older install too. Here is Doom shareware 0.99 IDDT IDDT See the litte green item in the outside area by the armour? IDSPISPOPD Voila I don't recall when it vanished. It was either 1.1 or 1.2. 0 Share this post Link to post
EarthQuake Posted January 13, 2012 Hahaha, I noticed that when looking at the automap before reading your post. I thought it might be a tree, so I scrolled down a bit, saw the screenshot and started laughing. For some reason I find that lonely inaccessible stimpak rather cute. 0 Share this post Link to post
Creaphis Posted January 13, 2012 That stimpak is the hero of another story, not yet told. 0 Share this post Link to post
Blastfrog Posted January 13, 2012 Just why on earth was it even put there to begin with? 0 Share this post Link to post
fraggle Posted January 13, 2012 Creaphis said:Obligatory. Also, the original thread. Worth reading through if nothing else than for Enjay's incredible (apparent) photographic memory. 0 Share this post Link to post
Sharessa Posted January 13, 2012 Oh wow, I didn't even know about that. 0 Share this post Link to post
General Rainbow Bacon Posted January 14, 2012 e3m1 http://imageshack.us/photo/my-images/40/e3m1handdrawn.jpg/ 0 Share this post Link to post
Mr. T Posted January 14, 2012 Ya that RL was about the only interesting thing in E3M1. Lucky there is E3M9 to make the map kickass. 0 Share this post Link to post
xepop Posted January 14, 2012 I just realized that it would be interesting if for example prboom+ could draw a picture of players route from a demo. 0 Share this post Link to post