Reisal Posted January 21, 2012 I am not sure what to do with the upper left room seen in this screenshot, which a 3d view screen seen under it. Any input would be appreciated, as I want to make it more than just theaters, hallways and bathrooms.. 0 Share this post Link to post
Xaser Posted January 21, 2012 Make an actual big outdoors-y area, like the exterior of the building n' such. Those always help a lot to add a sense of place to things and make a map seem less like a bunch of hallways. 0 Share this post Link to post
ArmouredBlood Posted January 21, 2012 Movie theatres often have a pretty large foyer because of how high the ceilings on the theatres are, and they use that for lots of movie posters etc. One I occasionally go to has a huuuuuge foyer with two grand staircases on either side leading up to the bathrooms up top and give access to the projectors. They have a concession stand in the middle under the bathrooms and on either side of that are the wings for the theatre entrances. With some creative line teleporting you could recreate that 2-story structure. 0 Share this post Link to post
fiend-o-hell Posted January 21, 2012 What is up with that 45 degree slant you gave yourself there. That looks like an atrocious undertaking to map! Also, what did you mean "more than"? Like theaters, hallways, bathrooms... and a spaceport? I dig that. It would be cool if you could somehow use marb textures and bricks ever so lightly to bring out a cryptic nuance to the atmosphere. 0 Share this post Link to post
General Rainbow Bacon Posted January 21, 2012 I think you need more theaters too, only 2 seems like a very small one. The ones I go to generally have at least 10. 0 Share this post Link to post
Acid Posted January 21, 2012 General Rainbow Bacon said:I think you need more theaters too, only 2 seems like a very small one. The ones I go to generally have at least 10. Well, they're on 1024 px grid @ 13%, so I don't think that the theatres are too small. 0 Share this post Link to post
General Rainbow Bacon Posted January 21, 2012 Yeah but if we're going for realism there needs to me more just the same. 0 Share this post Link to post