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How do I set semi-transparancy in PrBoom

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ok, one more PrBoom-Plus question :-).

The soulshpere is set to semi-transparant by default.
How do I turn this off and turn it on for some of my own sprites?
Is it possible to do this in the Dehacked file?

Is it possible for wall textures as well?


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dehacked files with the .bex extension can make objects translucent.

If your map is in Boom format, the Linedef Action 260 will make the middle texture of that line translucent.

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