The_MártonJános Posted January 28, 2012 Tell me - as far as you're concerned - which map does feature the hugest variation of height in all senses! I mean, not only a 128 units high sector (Floor: 0, Ceiling: 128) overlooking an abyss (Floor: -4096, Ceiling: 56+), but a map which features many heights in the range of - let's see - +/-1024 in both floors and ceilings. Do you know, for example, of a map that leads you into a huge tower? 0 Share this post Link to post
Snakes Posted January 28, 2012 The first two mappers that popped into my head were darkwave0000 and Jim Flynn. (SOD's even-number maps + map31 and Enigma, specifically) 0 Share this post Link to post
The_MártonJános Posted January 28, 2012 Gotta see them... which wad's abbreviation is SOD? 0 Share this post Link to post
elic Posted January 28, 2012 Well there's the ending of this, but don't play it, it sucks. :P 0 Share this post Link to post
Porsche Monty Posted January 28, 2012 The Sky May Be has some of that. 0 Share this post Link to post
dew Posted January 28, 2012 masterjumps map09, sector 17 has floor at 0 and ceiling at 32767. when you touch the ceiling, the wrap-around effect kicks in and you jet out from the floor again. the map is intended for "rocketjumping" with a dehacked plasmagun which really makes it possible to traverse the whole vertical distance. 0 Share this post Link to post
TimeOfDeath Posted January 28, 2012 Yeah, check out rocket/plasma jumping wads. Big height variations where all the height can be used by the player. I don't think vanilla/boom wads can have such big height differences because it would crash or be buggy. You could actually have a sector bigger than 32767 in zdaemon, but I couldn't escape that sector (the lines acted like they were impassible). 0 Share this post Link to post
Grazza Posted January 28, 2012 Andy's Wad has some absurd height differences - ones where you bounce in mid-air part way down, and caco fireballs are coming at you from such an angle that they look like rain. 0 Share this post Link to post
The_MártonJános Posted January 28, 2012 Ah, it seems that you misunderstood my point. It doesn't have to be "the tallest sector ever made", but a map that has some rooms with the floor of 32512 and the ceiling of 32640 but also does have some with 0, 128 as well, and various others between these values. For example, the most primitive example of this is when you ascend to a staircase that seems to be infinitely tall and is congested with monsters, getting harder by every corner. So, the natural conception is a spiral staircase with height variation as well as only the highest step has its ceiling set to the maximum (may it be 62767). And then make staircases and pathways go up, down and around each step, it's the moderate conception of this. That's what I'm interested in. 0 Share this post Link to post
Xaser Posted January 28, 2012 briggs.wad Kidding aside, a few Sunder maps (MAP05 and MAP10 especially) come to mind as having some of the largest "practical" height differences I've seen (meaning it's more than just a really tall sector... though admittedly I suppose I should strike MAP05 from the list if that's the case ;). Also Equinox, because yes. But yeah, huge height variation really does do a lot for a map, I think. Makes it feel even grander than it may already be. Gonna have to remind myself to exploit this fact for a certain something I'm making. ;P 0 Share this post Link to post
TimeOfDeath Posted January 29, 2012 Cell - the link dew posted isn't just one huge sector. I still say check out rocket/plasma jumping maps. 0 Share this post Link to post
Kira Posted January 29, 2012 IIRC Generator of Evil has some great height variations. 0 Share this post Link to post
Lüt Posted January 29, 2012 There's always "Sky City" (Map20) in 1337.wad :P As for maps that are any good though, I'll third the recommendations for Equinox. 0 Share this post Link to post
The_MártonJános Posted January 29, 2012 Gotta see Equinox, feedback is expected to go here in no time. 0 Share this post Link to post