Platinum Shell Posted February 4, 2012 Hello, I've been playing Shooting Monsters and Guns for awhile now, but I always would have liked to take out the flip-reload animation from the Winchester for ONLY when DG is holding it with both hands; all other times he fires it dual-wield, flip reload is ok. Thanks for all of the help! (if any) 0 Share this post Link to post
phi108 Posted February 4, 2012 Hi, glad you like it! The reload switch is in the "Fire:" state of the Winchester, the second line goes to the 2nd state randomly. I removed that part in this Decorate file in this .zip: http://files.drdteam.org/index.php/files/get/9VE9RqGV66/smwgdecoredit.zip You can replace the original Decorate.txt with this one, Or you can load this .zip in Zdoom after the Smwg .pk3 to get the fix. 0 Share this post Link to post
Platinum Shell Posted February 4, 2012 Thank you very much, Phi. You have perhaps made my alltime favorite DooM mod. Honestly, it deserves alot more views. Thanks, again, for all your hard work in this mod. Everything just feels so....right. Perfect, I guess. One question; I've been alternating between dual Makarovs and the RPK, could you make a tiny comparion list between the two? You know, the master of this mod has a much better grasp on it than I. But thank you, I love both reload animations, just want to fiddle around with the Winchester. Thanks! 0 Share this post Link to post