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Gez

Old shovelware CD: "Gaminator"

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This boasts 1300 levels for Doom, 90 for Doom II, 220 tools and editors for Doom, shareware Doom, and a bunch of other stuff a lot less relevant to this forum.
Full listing is there. What will interest people is the content of D_WADS and D_II_WADS; maybe D_TOOLS but I'd be surprised.

I have two questions:
1. Can anybody identify the level on the cover picture? I've always wondered where they found this train station.
2. At least some of the levels are not on the idgames archive. I've checked a few names randomly and found some that I didn't find (heh). Does anyone know of a tool that can automate checking the archive for presence of a file somewhere? Because I'm not checking about 1400 files by hand.

Also, if anybody sees there a lost file they want to get, don't hesitate. But to preempt the inevitable question: no, there aren't any Odessa levels in there.

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Holy shit 1300 levels!? Well, considering that each map is probably around 100kb, it wouldn't be that big, but still...1300!?

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I find it funny how inconsistent the dates on the G_ADDONS directory's files are, ranging from as early as 1986 to 1994.

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Mr. Chris said:

I find it funny how inconsistent the dates on the G_ADDONS directory's files are, ranging from as early as 1986 to 1994.


Similarly:

Line 2603 --> 01/01/1601 01:00

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BloodyAcid said:

Similarly:

Line 2603 --> 01/01/1601 01:00


Sounds legit. King Charles I enjoyed his fair share of demon slaughtering.

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If you already have a mirror of /idgames (even a really old one) then your best bet is probably to run one of those duplicate file checking tools (often used to scan through tons of picture files). I never needed to try any of them, but there exists a bunch of *nix things of that nature. Just looking real quick though my /usr/ports tree, I found this:

http://netdial.caribe.net/~adrian2/fdupes.html

Fdupes is a program for identifying or deleting duplicate files residing within specified directories.


This one uses MD5 hashes to identify files. You could probably build it in OS/X or Cygwin, but might as well search for a native equivalent first... It's nothing complicated though, any decent scripting language can be used to write an equivalent tool very quickly.

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As can be expected, some of the unarchived files are early versions of WADs presently on idgames. I recognize two editions of Chris Klie's THUD series (compiled into BF_THUD) and an early version of SIN2_9 by Kurt Maples, not to mention what are likely individual releases of some of the RAVEN series.

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Nice find, don't recognize the location.

Gez said:

Does anyone know of a tool that can automate checking the archive for presence of a file somewhere?

Best I can do is compare that list against one generated from my archive.

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There is a map on the Maximum disc that may be the one featured on that cover. It was a large grey level with many tube train stations and has a picture of Taz the Tasmanian Tiger at the start. In fact it might even be called Tasmania, but I'm not sure.

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GreyGhost said:

Best I can do is compare that list against one generated from my archive.

That'd be a start, thanks.

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I'm getting plenty of name matches but no size or datestamp matches to go with them as yet, so matching files involves a bit of guesswork. If you're able to generate a filtered list of the Zip's contents I'd stand a much better chance of matching the wads. Most of the Zips are older than their assumed counterparts in /idgames, though that probably just means they did a bit of BBS-hopping before reaching the archive.

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Many of the zips contain the old FILE_ID.DIZ stuff; which is also why a hash match on the zips themselves wouldn't be enough to sort out duplicates.

I'll look into generating a more useful list.

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I think the cover might be SUBWAY.WAD. Note that this guess is based on memories of a map I last played probably 14 years ago and the idgames description that seemed the most familiar, so I might be wrong :)

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david_a said:

I think the cover might be SUBWAY.WAD. Note that this guess is based on memories of a map I last played probably 14 years ago and the idgames description that seemed the most familiar, so I might be wrong :)

I've checked, and no; it's not subway.wad (subway21.zip) nor subway11.

There's some interesting custom textures in subway.wad. Nothing mind-boggling, but it's nice to see custom resources in so old a file that haven't been reused everywhere since. The MIDI, however, is horrible. :)

By the way, if anybody wants to get a better view of the cover, here's a high-res scan (1410x1414).

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Hmm, looks like that's actually a sky ceiling... The things on the wall look like pictures of a Borg or something.

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Gez said:
Also, if anybody sees there a lost file they want to get, don't hesitate. But to preempt the inevitable question: no, there aren't any Odessa levels in there. [/B]

Suggest you submit it to cd.textfiles.com, once it's up there everyone can poke at it at their leisure.

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david_a said:

Hmm, looks like that's actually a sky ceiling... The things on the wall look like pictures of a Borg or something.


Borg? I thought that it was the map outline or something

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PRIMEVAL said:

Sounds legit. King Charles I enjoyed his fair share of demon slaughtering.

Ha ha!

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Gez said:

I'll look into generating a more useful list.

I'm about 1/3 of the way through and might consider myself to have done well if 3/4 of the zips are identified. If a better listing tool is proving hard to find, you could point the command line version of 7-Zip at that CD and type...

7za.exe l e:\d_alien\*.zip > d_alien.txt
7za.exe l e:\d_ii_wad\*.zip > d_ii_wad.txt
7za.exe l e:\d_tools\*.zip > d_tools.txt
7za.exe l e:\d_wads\*.zip > d_wads.txt

...then let the hardcore wad archeologists wade through its verbose listings.

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Some kind of checksum of the archives' contents would be very useful (much better than just file size & timestamp). 7za doesn't appear to list that, but my version of unzip does (UnZip 5.52 of 28 February 2005, by Info-ZIP). Example output:

$ unzip -lv idgames/historic/doom0_2.zip
Archive:  doom0_2.zip
 Length   Method    Size  Ratio   Date   Time   CRC-32    Name
--------  ------  ------- -----   ----   ----   ------    ----
     540  Defl:X      346  36%  02-11-98 09:30  6d587c55  doom0_2.txt
     118  Defl:X      106  10%  12-04-97 17:18  55969e60  readme.txt
  259177  Defl:X   107030  59%  02-04-93 15:20  ab5e87f7  doom.exe
  496250  Defl:X   152724  69%  02-04-93 15:20  2587d97b  doom.wad
--------          -------  ---                            -------
  756085           260206  66%                            4 files
Edit: well looks like "7za -slt l foobar.zip" would show the checksum, but in a much more verbose manner (like 12x more lines...)

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That's certainly easier than what I had set out to do.

d_alien.txt
d_wads.txt, 11BONES.ZIP to E2L1GC.ZIP
d_wads.txt, E2L2_GG1.ZIP to TEMPLE_2.ZIP
d_wads.txt, TEST2KIL.ZIP to __DOOMCH.ZIP
d_ii_wad.txt
d_tools.txt

d_wads.txt was big enough to need to be split into three parts.


E: And while I was pasting all that, a better tool is suggested.

d_alien.lst
d_wads.lst, 11BONES.ZIP to FOREST21.ZIP
d_wads.lst, FOREST30.ZIP to __DOOMCH.ZIP
d_ii_wad.lst
d_tools.lst

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How rude of me not to say "thanks". *slaps wrist* Thanks Gez.

By way of penance I've reformatted and merged the listings so it now looks like this -

 Length      Date    Time   CRC-32   Name          Path
--------  ---------- ----- --------  ----          ----
   46968  03/10/1994 04:13 6E9A1CF2  ALIENS.EXE    D_ALIEN/ALIEN_TC.ZIP
   22817  03/10/1994 11:51 A1E19609  ALIENS.TXT    D_ALIEN/ALIEN_TC.ZIP
   77978  11/09/1994 18:10 C8CF8B27  DEHACKED.EXE  D_ALIEN/ALIEN_TC.ZIP
   97792  23/06/1994 22:20 510BB2D7  DMADDS.EXE    D_ALIEN/ALIEN_TC.ZIP
   59138  03/05/1994 19:10 C0C8040B  DMGRAPH.EXE   D_ALIEN/ALIEN_TC.ZIP
   45356  08/09/1994 12:58 CB2BBC9F  DMSTR.EXE     D_ALIEN/ALIEN_TC.ZIP
 1503555  02/10/1994 14:11 A0839451  JF-0.WAD      D_ALIEN/ALIEN_TC.ZIP
    1837  06/08/1994 01:46 446A74E1  JF-10.GIF     D_ALIEN/ALIEN_TC.ZIP
   29271  25/09/1994 13:47 5B623D0E  JF-18.STR     D_ALIEN/ALIEN_TC.ZIP
   66874  03/10/1994 11:05 1F128F7C  JF-19.DEH     D_ALIEN/ALIEN_TC.ZIP
 2865568  03/10/1994 11:27 4F6878E8  JF-2.WAD      D_ALIEN/ALIEN_TC.ZIP
   29271  08/09/1994 13:14 A89DCD72  JF-20.STR     D_ALIEN/ALIEN_TC.ZIP
 1136232  02/10/1994 13:26 95FA1C81  JF-3.WAD      D_ALIEN/ALIEN_TC.ZIP
   23626  03/10/1994 11:08 94E3E2B1  JF-4.DEH      D_ALIEN/ALIEN_TC.ZIP
    1238  26/09/1994 22:34 B3F74D82  JF-5.GIF      D_ALIEN/ALIEN_TC.ZIP
    2709  31/07/1994 08:59 F6250F27  JF-6.GIF      D_ALIEN/ALIEN_TC.ZIP
    1694  22/05/1994 05:58 EDDD9173  JF-7.GIF      D_ALIEN/ALIEN_TC.ZIP
    2019  17/05/1994 09:34 F0048A41  JF-8.GIF      D_ALIEN/ALIEN_TC.ZIP
    2240  04/08/1994 23:46 39011FFF  JF-9.GIF      D_ALIEN/ALIEN_TC.ZIP
     256  26/11/1994 13:36 05748AC9  FILE_ID.DIZ   D_ALIEN/ALIEN_TC.ZIP
    2010  21/10/1994 19:08 39D38C28  REGISTER.NOW  D_II_WAD/2ADOOMCH.ZIP
    3312  09/08/1994 20:56 57E2E280  DC.EXE        D_II_WAD/2ADOOMCH.ZIP
   14009  31/10/1994 03:20 022E6EED  DOOMCH.DOC    D_II_WAD/2ADOOMCH.ZIP
     623  31/10/1994 03:10 A832B3A1  PACKING.LST   D_II_WAD/2ADOOMCH.ZIP
  116512  31/10/1994 02:57 DB6D3FFC  DOOMCH.EAT    D_II_WAD/2ADOOMCH.ZIP
     423  31/10/1994 03:20 972A505E  FILE_ID.DIZ   D_II_WAD/2ADOOMCH.ZIP
   58295  03/11/1994 18:38 3DF29919  57EAST.WAD    D_II_WAD/57EAST.ZIP
    1213  03/11/1994 02:02 1546880D  57EAST.TXT    D_II_WAD/57EAST.ZIP
     170  03/11/1994 18:38 9F00E714  FILE_ID.DIZ   D_II_WAD/57EAST.ZIP
      34  23/09/1994 01:30 542941FA  ACHE2.BAT     D_II_WAD/ACHERON2.ZIP
    5505  12/10/1994 17:20 7EBA12D3  ACHERON2.TXT  D_II_WAD/ACHERON2.ZIP
  307085  12/10/1994 16:34 CF59E9BE  ACHERON2.WAD  D_II_WAD/ACHERON2.ZIP
      98  12/10/1994 17:20 1CFC1FBE  FILE_ID.DIZ   D_II_WAD/ACHERON2.ZIP
   91220  04/11/1994 23:14 F7AA730D  ARGUS.WAD     D_II_WAD/ARGUS.ZIP
      31  05/11/1994 23:59 8DAB140F  ARGUS.BAT     D_II_WAD/ARGUS.ZIP
    8054  06/11/1994 00:17 C4121F33  ARGUS.TXT     D_II_WAD/ARGUS.ZIP
     456  06/11/1994 00:17 B4D907AF  FILE_ID.DIZ   D_II_WAD/ARGUS.ZIP
Anyone who want's a copy can grab it from here.

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On 2/6/2012 at 9:16 PM, Gez said:

xbrOT.png
This boasts 1300 levels for Doom, 90 for Doom II, 220 tools and editors for Doom, shareware Doom, and a bunch of other stuff a lot less relevant to this forum.<snip>

I have two questions:
1. Can anybody identify the level on the cover picture? I've always wondered where they found this train station.

<snip>

 

Ask and ye shall receive...

Of course, that might take a while. ^_^

 

STREET.WAD

 

now on idgames. Ironically, it was on the Gaminator CD all along.

 

STREET-01.png

 

Pinging @Gez, @GreyGhostand @Zed

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This map is shockingly good for 1994. Makes you wonder what other decent stuff exists on the edge of oblivion.

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There's a surprising amount of good/interesting stuff on shovelware discs. I've got a lot of extracted shovelware (all of the CDs from archive.org) that I'd love to post on DW but I'm sure there's iwads in there somewhere and I don't want to ruin the integrity of the archive by removing them

 

Spoiler

8e7hSWW.png

 

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