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perkristian

The hi-res Doom sound pack is updated

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It would be a difficult sound pack to achieve yes, (wow I just sounded a lot like Yoda there for a second). But it would definitely be worth it. I mean could you imagine a hi-res PSX Doom sound pack, playing that with the PSX DOOM TC and some hi-res textures that have been modified for PSX DOOM TC? That plus smooth monsters and smooth weapon ports would be heaven or paradise for pretty much all PSX DOOM fans.

I'm a huge PSX DOOM fan, I realize that it is a tall order... but maybe you could do it.

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riderr3 said:

SSG shot sounds pretty diffferent.


I remember someone saying that the ssg uses the shotgun sound, but a little bit distorted and slowed down.

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And mixed with a barrel explosion, yes.

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I know this is an old thread and I shouldn't be bumping it, but the original sounds for the IoS sight were released. I don't know the original source but they are on the @doom_txt twitter account.
 

 

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On 2/13/2012 at 2:44 PM, Phml said:


Yes, sir. But...

I'm thinking there's something wrong between my computer and this mod because it sounds like there's some noise in the background, like white noise in almost every sound. It was like that with the first sound pack and it is that way again with these new sounds.

 

It's because the perkristian sampled the sounds at 8-bit, 32khz.

 

I am working on remaking the pack in it's full 16-bit, 44.1khz glory. It will take a while, as i don't know most of where the source sounds come from.

 

Here's a preview :)

 

shotgun-reload.zip

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21 hours ago, Mynameislol said:

High-res as that might sound, there's a metallic ring that's a bit grating. Probably worth trying to filter it out. It isn't audible in the original versions of Doom, and just sounds weird to have the reload now be 'CHIK-tiiiing-CHIK '

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3 hours ago, Gradius said:

High-res as that might sound, there's a metallic ring that's a bit grating. Probably worth trying to filter it out. It isn't audible in the original versions of Doom, and just sounds weird to have the reload now be 'CHIK-tiiiing-CHIK '

Well, that IS how the shotgun sounds when you reload it, and it is audible in the original version, it's just that you aren't used to the high quality sound

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It's really not audible. It's either compressed out of the original, drowned out by the firing, or outright filtered from it. Dropping down the frequencies around 1000hz seems to almost completely erase it. The spring in the gun resonating might be part of the real sound, but still sounds distracting to me.

shotgun-reload-filtered.zip

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Nice @Mynameislol! I have been manually upscaling Doom 64 sounds, which have some sounds similar to the original Doom, so I am interested in seeing/hearing how your project progresses.

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9 hours ago, Immorpher said:

Nice @Mynameislol! I have been manually upscaling Doom 64 sounds, which have some sounds similar to the original Doom, so I am interested in seeing/hearing how your project progresses.

 

52 minutes ago, ColorSphere said:

Speaking of D64 sound effects, i have found original 44,1 khz sources of some sounds. Some sound need constructing. I´m not yet sure how to do it properly: https://www.doomworld.com/forum/topic/107309-psx-doomdoom-64-original-hq-sound-effects/?tab=comments#comment-2004970

 

If i find any PSX Doom/Doom 64 sounds i will definitely make a version of that as well, where did you find those sounds, @ColorSphere? Most seem to be sourced from mp3 files

 

EDIT : found the PSX Doom open sound! Reconstructed it..

 

DSDOROPN.zip

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I found those sounds from Sound Ideas library. Same place where Per Kristian found PC Doom sounds. I´m not sure where that mp3 source tag comes from. I bought and downloaded those sounds in 44.1 khz stereo wav format. Btw, how did you construct that door sound?

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2 minutes ago, ColorSphere said:

I found those sounds from Sound Ideas library. Same place where Per Kristian found PC Doom sounds. I´m not sure where that mp3 source tag comes from. I bought and downloaded those sounds in 44.1 khz stereo wav format. Btw, how did you construct that door sound?

 

Ah, same source as me then. No, not the mp3 source tag, i was looking at the spectrogram of the sounds and they have mp3 artifacting on them.

 

I constructed the door sound using the source sound, and the end part i simply reversed it

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9 hours ago, Immorpher said:

Wow this is more D64 stuff than I was expecting. Thank you tons @ColorSphere and @Mynameislol ! I will post some of my upscaling from 11 kHz, 8 bit sounds eventually.

Upscaling usually don't work very well on audio, but it will be interesting to hear how they sound

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On 9/16/2019 at 6:11 AM, Mynameislol said:

Upscaling usually don't work very well on audio, but it will be interesting to hear how they sound


The upscaling definitely isn't as good as getting the source audio. But it does increase the brightness of sounds. I attached a sample of one of the sounds I have upscaled.

The techniques I use are frequency multiplying (iZotope radius) and a script I wrote which uses linear prediction in frequency space. Indeed they often sound worse after those methods. But it gives me higher frequencies to work with and edit to something hopefully reasonable...

D64 Pistol.zip

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On 9/18/2019 at 5:27 AM, Immorpher said:


The upscaling definitely isn't as good as getting the source audio. But it does increase the brightness of sounds. I attached a sample of one of the sounds I have upscaled.

The techniques I use are frequency multiplying (iZotope radius) and a script I wrote which uses linear prediction in frequency space. Indeed they often sound worse after those methods. But it gives me higher frequencies to work with and edit to something hopefully reasonable...

D64 Pistol.zip

 

It does sound very artifact-y, but there is some promising work there, maybe it could work on specific sounds?

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