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Reflective plane issue

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So I'm getting this problem. Normally the floor is fine, but when some platforms lower in the room after picking up the key, this happens. A weird middle texture appears that is completely unwanted.

Anyone know of a fix? It's quite the oddity.

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i think there has to be sufficient space behind the mirror to fit the geometry in the back? at least thats how wall mirrors in zdoom work

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Try equalizing the light levels for all the sectors that have the reflective property. If that doesn't work, it might be something to do with fog levels/density in your map if you're using it. Otherwise, I don't know what else to try.

Also; this is looking a lot better mapping wise!

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