spaztacus Posted March 2, 2012 So, I've been knocking around this idea for a while and decided to throw out this demo of my idea. Not gonna tell you, want the surprise. Please try out thi quick "tech demo" and let me know what you think. It's not earth shattering, but I think it could be neat. http://www.mediafire.com/?no45e2okh5x56ko 0 Share this post Link to post
spaztacus Posted March 2, 2012 sorry, forgot to mention this is a Doom2 map in GZDoom. That would help :) 0 Share this post Link to post
fiend-o-hell Posted March 2, 2012 Ha.... I don't get it. I mean its a neat effect and all, but like, its only a single effect. Are you basing a whole level around this or is this supposed to be some kind of portable script? The sequence itself just happens to ubrubtly. It would be cool if it started off as a mound of dirt first, and the gate slowly rises out of the ground instead of suddenly like you have it. Oh, and always post some pics so people know what they are in for. 0 Share this post Link to post
Vermil Posted March 2, 2012 Also, similar effects are achievable in Vanilla Doom without need to bother with port features. For instance, Perditions Gate map18 at around 3.48: http://www.youtube.com/watch?v=UtnJ_4iG6DM 0 Share this post Link to post
spaztacus Posted March 3, 2012 It's still a working idea. I'm thinking it as the base for the level(s). Maybe add a new gun that can only effect the gate and use that to "destroy" the gates. And the problem with the slow rise is that the top of the gate would look weird becuase it does not actually come up out of the ground. Thanks for he feed back though. 0 Share this post Link to post
Rayziik Posted March 3, 2012 You could make the top of the gate a 3D floor and have both the ceiling and floor of the control sector move up with the surrounding floors if you wanted to make the gate itself move up outta the ground. Just an idea. 0 Share this post Link to post
spaztacus Posted March 3, 2012 I used the 3d floor mechanic. but it does not move in that matter from what I can test 0 Share this post Link to post
Krispy Posted March 3, 2012 Very cool effect. Like an anti-donut. It would make for a great Invasion map. 0 Share this post Link to post