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Glaice

[Resolved] SLADE not loading

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As of today clicking the SLADE icon to fire it up doesn't load it up but I see slade.exe in task manager, atop loading multiple times and wasting memory. I don't know why it's doing this but I'd like this issue to be solved if anyone can help.

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I installed it manually, and even removing the SLADE files from AppData/Roaming doesn't help. The program decides to just sit in memory without the actual application loading for use.

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Official.

I have gone to my fallback editor SlumpEd if I need lump editing until I get SLADE3 working like a normal program again.

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What does slade3.log say? (if it's being written at all - delete it first before running to make sure it isn't an old one)

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The last slade3.log before I started having these issues was this, not sure if it would help but I am posting it anyway..

9:44:12 PM: SLADE - It's a Doom Editor
9:44:12 PM: Version 3.0.2
9:44:12 PM: Written by Simon Judd, 2008-2012
9:44:12 PM: Compiled with wxWidgets 2.9.1
9:44:12 PM: --------------------------------
9:44:12 PM: Loading configuration
9:44:12 PM: Loading resources
9:44:12 PM: Loading icons
9:44:13 PM: Loading entry types
9:44:13 PM: Loading text languages
9:44:13 PM: Loading text style sets
9:44:13 PM: Loading base resource
9:44:15 PM: SLADE Initialisation OK
9:44:27 PM: Opening archive E:\Doom2\357.wad
9:44:30 PM: Opening took 2826 ms
9:44:43 PM: Creating backup E:\Doom2\357.wad.bak
9:44:44 PM: Warning: Could not clean up temporary file "etilqs_0WbrIeOykOdhRcx"
9:44:44 PM: Warning: Could not clean up temporary file "etilqs_m48FAlhyovYrtOf-journal"

Other than this I do not see any slade3.log in my directory at all when it loads into memory and not actually firing up for me to use it.

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In case you are interested, here is my log file.

09:01:28: SLADE - It's a Doom Editor
09:01:28: Version 3.1.0 (r1165)
09:01:28: Written by Simon Judd, 2008-2012
09:01:28: Compiled with wxWidgets 2.9.1
09:01:28: --------------------------------
09:01:28: Loading configuration
09:01:28: Loading resources
09:01:28: Loading icons
09:01:28: Loading entry types
09:01:28: Loading text languages
09:01:28: Loading text style sets
09:01:28: Loading colour configuration
09:01:29: Loading base resource
09:01:29: Opening archive H:\PWAD_MAPPING\BRUNNEN3\brun3_03.wad
09:01:30: SLADE Initialisation OK
09:01:30: Read game configuration "Doom 2 + ZDoom (Hexen Format)"
09:01:31: Initialising OpenGL...
09:01:31: OpenGL Version: 4.1
09:01:31: Max Texture Size: 16384x16384
09:01:31: Checking extensions...
09:01:31: Vertex Buffer Objects supported
09:01:31: Point Sprites supported
09:01:31: Framebuffer Objects supported
09:01:37: Warning: Could not clean up temporary file "FXSAPIDebugLogFile.txt"
09:01:37: Warning: Could not clean up temporary file "PDApp.log"

I don't know what's up with these temporary files, but they are empty.


Usually, going through the reinstall process will fix some weird problems.
If you decide to go that route, then I suggest installing Version 3.1.0 (r1165) which can be found at http://svn.drdteam.org/slade/ .
While the map editor does not yet function in this version, it has a nice map preview. Just doubleclick the MAPxx lump.

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Somehow even the SVN versions do the same thing (load in memory but do nothing), and the uninstaller for some odd reason isn't deleting the files.

And on a side note, Doom64EX is doing the same thing now...FML.

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I wonder if the Visual C++ 2010 runtimes got corrupted.

About this 'installation' process of the SVN versions. I always use the 7z version, then un7zip the files into an appropriate folder and drag a shortcut onto the desktop.

With Slade3 loaded, the task manager shows just over 42Mb used for Memory (Private Working Set). With a map loaded, this jumped to about 62 Mb.

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I have a newer version of the runtimes and most of these new games on Steam usually install something like it before actually loading. Now only if I can find the very latest on Microsoft's site maybe all this crap will stop with me.

Edit: Version on Microsoft's site is older than what's installed.

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This is slightly relevant, as my Slade is acting up today too. It can't open up any wads or pk3's no matter how small. For example, I whipped up a five minute example wad and it crashed on me...

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I found the issue, it was Avast's Autosandbox feature keeping the application from loading. Adding to exceptions lets it load normally now.

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Uh, what in SLADE did displease Avast?

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