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Ferion

STRANGE <!> simbol in game! new actors

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Hi guys,
thank's to everyone are going to read my post!
I'm building a new wad for hexen whit doom builder 2 . MAde some levels but now i wanna something more for gameplay.
I wanna insert new monster.
I taked a new actor:
actor WITCHAVENskeleton 20002
{
Health 150
radius 17
height 56
Mass 400
HowlSound "SICH4"
SeeSound "SICH3"
PainSound "SICH"
+BOSSDEATH
DeathSound "40CRUMBL"
ActiveSound "SICH2"
MELEESOUND "SICH4"
Speed 12
PainChance 78
Scale 0.37
MONSTER
+NOBLOOD
+FLOORCLIP
hitObituary "%o skin was torn off to be worn by this skeleton.."
MeleeDamage 3
States
{
Spawn:
SKWH A 20 A_Look
Loop
See:
SKWH AABBCCDDEE 2 A_Chase
Loop

Melee:
SKWH FGH 3 A_FaceTarget
SIMP F 0 A_PLAYSOUND("SICH5")
SKWH I 3 A_MeleeAttack
SKWH J 6
Goto See
Pain:
SKWH FG 2
SKWH HI 2 A_Pain
SKWH J 2 A_SpawnDebris("WITCHAVENBONE")
Goto See
Death:
TNT1 A 0
TNT1 A 0 A_Jump(100,"Death1")
SKWH W 7
SKWH X 8 A_Scream
SKWH Y 8
SKWH Z 10 A_Fall
SKWI A 8
SKWI B -1
Stop
Death1:
SKWH K 3
SKWH L 3 A_Scream
SKWH MNO 3
SKWH P 3 A_Fall
SKWH P 3
SKWH Q -1
Stop
BURN:
SKWH R 3
SKWH S 3 A_Scream
SKWH T 3
SKWH U 3 A_Fall
SKWH V 3
SKWI B -1
Stop
Raise:
SKWH ZYXW 4
goto See
}
}

and created some other acthor like poof and bloods effects.
OKOK, that seems to be ok, or elsewere in some doom mod i have made it works fine.
But when i launch skulltag for test my wad and i run around for check it the new monster don't exist, and it was changed whit a funny strange <!> simbol!
I have checked sprites and lump whit some internet example but i don't mind what that can be.
hmmmm. someone is able to help me me?

thank's!

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That exclamation mark means Skulltag can't find the new actor, which might be a problem with the order in which wads are loaded. Have you tried importing the actors into your map wad?

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Yeah man,i have imported everything in a single wad, but that dosn't work .
this is a real and strange problem .
Can the problem be that the game configuration is setted to zdoom(hexen) mode? If it is the problem i have seen taht I can't change now!

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Ferion said:

Can the problem be that the game configuration is setted to zdoom(hexen) mode?

Skulltag also supports Hexen, so that shouldn't be a problem if the test configuration is correct. Have you tried running the map in G/ZDoom?

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If that symbol appears, then something is badly wrong with the actor to the extent is can't be used. More often than not it's completely missing sprites. Check the console to see exactly what it is.

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I thought you had to play Skulltag(Hexen) in Skulltag, Whenever I play a pwad made for skulltag in Zdoom I get that same <!> symbol....

Also, maybe you have to assign a new DECORATE #, it could be conflicting with another ID.

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