omegamer Posted March 8, 2012 Projectname: shorty400 Description: The goal is to make unique themed-vanilla Doom2 maps with not more than 400 linedefs per map. This will get tricky for the later maps which should be much bigger than the first ones. _________________________ MAP LIST (up to date): MAP01-Hells Gardens (Omegamer) ===MAP01-Hells Gardens=== http://img41.imageshack.us/img41/1074/screenshotdoom201203081.png http://img443.imageshack.us/img443/1074/screenshotdoom201203081.png http://imageshack.us/photo/my-images/560/builder2012030917543841.jpg/ 0 Share this post Link to post
Katamori Posted March 8, 2012 Agree with Walter. Not too interesting at first impressions, but probably worth to play. 0 Share this post Link to post
Megalyth Posted March 8, 2012 That's an interesting limitation that I don't recall ever seeing before. What made you pick 400 as the limit? 0 Share this post Link to post
Capellan Posted March 8, 2012 I'd considered doing something similar in terms of restricting the level design, though I was thinking of making the limit be 999 vertices, rather than basing it on linedefs. 0 Share this post Link to post
verstandlich Posted March 9, 2012 I like your 400 linedef plan. I cant wait to see what tomorrow brings. 0 Share this post Link to post
Rambosee Posted March 9, 2012 Looks decent, nothing too special, although this is a good idea and I'll be watching. Also, what is that writing on the wall on screen 1? 0 Share this post Link to post
omegamer Posted March 9, 2012 That's an interesting limitation that I don't recall ever seeing before. What made you pick 400 as the limit? Well since Im a fan of small maps (I hate big ones :D) I started with the goal of doing only 200 linedefs per map. Then I saw that this would be impossible if you want to make the map detailed. So I raised it up to 400. So you see, the idea was found in boredom^^ Also, what is that writing on the wall on screen 1? shorty400, the name of the WAD :D I know its nothing to special but well this isnt meant to be something special. I mean, I cant do scripting, things with Decorate or what ever, I only know how to design maps and edit umps this is why I do thing simple little project. But thank you for your interest screens will follow in a few hours unfortunaly I have some more work to do :-( 0 Share this post Link to post
Sergeant_Mark_IV Posted March 9, 2012 Intressting. Maybe I can make one map to contribute. 0 Share this post Link to post
omegamer Posted March 9, 2012 Intressting. Maybe I can make one map to contribute. Would be very nice of you. More screens will follow in 1-2 hours I think. What kind of theme would you like have for your map? 0 Share this post Link to post
omegamer Posted March 9, 2012 So I've almost finished the first map I just have to add some more items and stuff. This is a screen from Doom Builder of the whole map: Unfortunaly it got EXTREMLY small but well I think this is ok for MAP01. For the other maps I could need to add a few less details, might be tricky. The map isnt really speedrunable because there will be monsters blocking your way all the time because its really tight. Well, I will try to make MAP02 much much bigger (Lets say like the original MAP02 of Doom2). I will upload the first map tomorrow so you can play it and maybe give me some feedback :D 0 Share this post Link to post