FirebrandX Posted March 12, 2012 Hi all, It's been a while since I last checked up on the Doom community. I noticed the Doom Depot web site has since gone down. Unfortunately, I neglected to save my own copy of the Doom 64 team interview I did back in 2003 I believe it was. The interview was published on Doom Depot at the time. I made my own digital-to-digital transfers of all the Doom music from the PSX games, so I don't need any of that stuff, but I would like to get my hands on a copy of that interview if anyone saved it. Hit me up if you have. Thanks! 0 Share this post Link to post
HavoX Posted March 12, 2012 Welcome back, my good man! Unfortunately, the Doom Depot's host, doom2.net, appears to have been taken down with it. Kaiser might be more than happy to help you though... 0 Share this post Link to post
Grazza Posted March 12, 2012 You mean this? http://web.archive.org/web/20100320212246/http://doomdepot.doom2.net/abs-d64interview.html 0 Share this post Link to post
FirebrandX Posted March 12, 2012 Lol, I just discovered the archive myself. I was just coming back to post this when Grazza beat me to it. Thanks anyway though! I'm very glad these archives exist! 0 Share this post Link to post
[PROTOTYPE] Posted March 12, 2012 Very nice interview, great job! I always enjoyed Doom 64 a lot. But I have a question: In the interview, it was stated that one of the main limitations in creating the game was the small cart space. However, Doom 64 utilizes some sort of digital, MP3-like music format, which I think is really disk space-consuming. So, instead of removing some of the cool monsters and features, why didn't the developers just swap the music audio format with a traditional MIDI one? I'm sure that would have saved a lot of space. After all, the Arch-Vile can' t be THAT big. Please, someone answer my question. I didn' t feel like making a new thread just for this. 0 Share this post Link to post
FirebrandX Posted March 12, 2012 The music actually did use a modified midi format. It was the same on the PSX as well, where the music was stored as very small instrument samples for each track that were then directed to play in pitch and tempo by the source program. I recall extracting the original sample files from the PSX versions and they consisted of 3 or 4 sample files per track. 0 Share this post Link to post
fenderc01 Posted March 22, 2012 If anyone is interested, I have the Doom Depot website archived on a DVD. Just over 1 GB. 0 Share this post Link to post
betabox Posted March 22, 2012 Fenderc01 to the rescue! You made the PSX Doom TC, too, right? 0 Share this post Link to post
FirebrandX Posted March 22, 2012 I'm thinking about hosting a new version of the Depot on my own web site. Although without the TC as Kaiser's EX 2.3 is already far superior and faithful to the original Doom 64. 0 Share this post Link to post
GreyGhost Posted March 23, 2012 FirebrandX said:I'm thinking about hosting a new version of the Depot on my own web site. I'd suggest you seek Rob's permission before doing so. 0 Share this post Link to post
Gez Posted March 23, 2012 FirebrandX said:Although without the TC as Kaiser's EX 2.3 is already far superior and faithful to the original Doom 64. I'm not sure "EX is better" is enough of a reason not to rehost the TC. 0 Share this post Link to post
FirebrandX Posted March 23, 2012 GreyGhost said:I'd suggest you seek Rob's permission before doing so. Only if I wanted to call it the Depot, but he certainly doesn't own content like music tracks (which he had wrong lengths on a few of anyway). I'll be doing entirely my own content with digital transfers and FLAC lossless format. 0 Share this post Link to post
GreyGhost Posted March 24, 2012 A different name and all new content, that's a different story. I thought you were just planning to re-host the Depot. 0 Share this post Link to post
Janizdreg Posted March 26, 2012 In case you didn't notice, the site is back now. 0 Share this post Link to post