colBoh Posted March 19, 2012 If I put a middle texture in the middle of a window that's larger than the place it's trying to occupy, the result is being able to see the texture under the floor or ceiling when I test the map-- which doesn't show up in DB2. Is there an easy workaround (besides not using textures that are too large?) 0 Share this post Link to post
Dragonsbrethren Posted March 19, 2012 This is caused by having the same sector properties on both sides of the line. The easiest solution is to in/decrease one sector's light level by 1. 0 Share this post Link to post