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EANB

New Wad, Looking for feedback [idgames release]

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edit: http://www.doomworld.com/idgames/?id=16750

http://www.mediafire.com/?n33kyu2u15odrw5

It's a 3 level wad for Doom 2 (map 1-3). Created as Boom compatable but only tested with Zdoom and PrBoom+.

Please tell me what you think. It's not entirely finished, especially the last map but it's fully functional.

I used one of my old wads from almost 5 years ago as a base, but split it into 3 maps and overhauled pretty much everything. so they're pretty different. If anyone wants to compare them, it's here

Screenshots:


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I can't press this switch in Prboom+ with Boom compatibility (-complevel 9). You should use "PassThru" flag for walkover linedefs (W1,WR) that are very close to doors and switches.

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Wow. Very nicely done. 4.5/5. There were some conjoined demons in a couple of areas, but it didn't bother me much. Very fun.

*EDIT*: Forgot to mention, I recommend making the cave areas darker.

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More stuff I noticed:

map01:
linedef 2862 - texture sinks into the floor. (http://i.imgur.com/MKrRg.jpg) To fix this make the surrounding sectors have different light levels. (light levels 144 and 145 should look exactly the same)

map02:
two demons (things 87 and 88) are stuck in each other
sector 438 damages the player - was this intended?
missing texture - http://i.imgur.com/YOkhy.jpg

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Thanks again, just fixed all that and a few other things. More feedback welcome ;)

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It's now on idgames, though the initial reviews aren't encouraging. Really want to know some more specifics about what went right and wrong so I can improve.

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Don't worry about the first review, it is plagued with spelling mistakes anyway and it was only sucessful in being incredibly mean or rude. I am testing your map now, will post some news tonight!

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