gggmork Posted March 25, 2012 havn't done decorate in awhile. I opened notepad and typed: edit: all 3 of those things don't work for me. Maybe you have to put the decorate IN the wad or something?ACTOR jumper : DoomPlayer replaces DoomPlayer { Player.JumpZ 14 Player.StartItem BFG9000 Player.MaxHealth 500 } saved it as decorate.txt. Dropped that plus wad into zdoom 2.5.0 and he still jumps same height. What do I have to update 'acc' or whatever (I would think such basic jump functions would still work from my old files) wiki says: * Player.JumpZ value (fixed point) The player's jump speed. The player's jump height in normal gravity is (value)²/2. Default is 8.0 . EDIT: Hmm, actually maybe its cuz the wad is boom format. I guess it has to be doom in hexen for that stuff to work, I forgot. Is there an easy normal way to convert boom format to zdoom doom in hexen? EDIT AGAIN: Doesn't work in zdoom doom in hexen maps either. Seems I have to make MAPINFO Gamedata crap: http://zdoom.org/wiki/Creating_new_player_classes Dunno if mapinfo is just a txt file called mapinfo.txt EDIT AGAIN: opened the boom format wad in xwe. entry/new. named it mapinfo. typed: GameInfo { PlayerClasses = "jumper" } like it says to do in above link. Saved, drag/dropped that wad and decorate.txt into zdoom 2.5.0, still nothing happened. 0 Share this post Link to post
GreyGhost Posted March 25, 2012 Have you tried lowering the gravity? As for wad conversion, zwadconv or copy/paste in DoomBuilder - which usually works for me. 0 Share this post Link to post
Gez Posted March 25, 2012 gggmork said:Maybe you have to put the decorate IN the wad or something? What do I have to update 'acc' or whatever (I would think such basic jump functions would still work from my old files) EDIT: Hmm, actually maybe its cuz the wad is boom format. I guess it has to be doom in hexen for that stuff to work, I forgot. EDIT AGAIN: Doesn't work in zdoom doom in hexen maps either. So many red herrings... None of these are the reasons why it didn't work. In fact, all these things should work perfectly. Single-lump files are supported, DECORATE doesn't rely on ACC at all, and all that is independent on map format. gggmork said:Seems I have to make MAPINFO Gamedata crap: http://zdoom.org/wiki/Creating_new_player_classes Dunno if mapinfo is just a txt file called mapinfo.txt EDIT AGAIN: opened the boom format wad in xwe. entry/new. named it mapinfo. typed: GameInfo { PlayerClasses = "jumper" } like it says to do in above link. Saved, drag/dropped that wad and decorate.txt into zdoom 2.5.0, still nothing happened. You missed all the "development version only" notices. If you want to use 2.5.0 rather than an SVN build, use the KEYCONF method detailed at the bottom of the page. Basically, justclearplayerclasses addplayer jumper in a keyconf.txt file which you load along your decorate.txt. That should work. Alternatively, get an SVN build and load your decorate.txt with your mapinfo.txt. It'll work as well. 0 Share this post Link to post
gggmork Posted March 26, 2012 That worked, thanks (only its addplayerclass not addplayer). 0 Share this post Link to post