Krispy Posted March 27, 2012 Why not? It's hellishly themed and basically has everything but the devil. Is there at least a devil sprite somewhere? 0 Share this post Link to post
Scypek2 Posted March 27, 2012 Yeah. And imps should be armed with pitchforks. 0 Share this post Link to post
Alfonzo Posted March 27, 2012 "Forever teetering on the brink of victory." That's the unfortunate yet admittedly rather lucrative circumstance which Doomguy finds himself in time and time again. Reveal then slay the devil and you kill more than just a mean-spirited SOB with an attitude. You kill the hunt, the source, and the mystery. And Doomguy, too, seeing as he's basically become a man of unmitigated violence totally unfit for society. The Icon of Sin for me is terrifying because it's just an icon. Or at least that's how I think it. A constructed representation of a higher power through which bad things happen. Of course, it could really just be the devil him/itself, withered to the point at which it requires life support. ...Either way, it presents us with a half-image. A glimpse of an unfathomable evil. Best keep it that way, I reckon. 0 Share this post Link to post
Kira Posted March 27, 2012 If Quake III Arena background was canonical to Doom, I'd say the devil is Vadrigar. The hellish invasion would only be his vision of a contest where survivors are eligible to the Arena (therefore able to kill and be killed eternally). 0 Share this post Link to post
printz Posted March 27, 2012 Krispy said:Why not? It's hellishly themed and basically has everything but the devil. Is there at least a devil sprite somewhere? What?? Imps and Demons are typical devils. 0 Share this post Link to post
Gez Posted March 27, 2012 K!r4 said:If Quake III Arena background was canonical to Doom, I'd say the devil is Vadrigar. The hellish invasion would only be his vision of a contest where survivors are eligible to the Arena (therefore able to kill and be killed eternally). Isn't it the Vadrigar, as in, a whole race of them? 0 Share this post Link to post
Captain Toenail Posted March 27, 2012 In the original PC version of Quake 3 in the manual the Vadrigar is the title of an entire race. In the Playstation 2 port of the game the Vadrigar is actually present as a single character and final boss. He has the announcer's voice and resembles Klesk, but larger with angel wings. 0 Share this post Link to post
printz Posted March 27, 2012 There is a Doom 2 v1.666 mod where the Arch-Vile is replaced by LUCIFER, who looks the same, has twice the hitpoints, can fly, teleport, crash Doom and die in a fire. I'm really looking for that mod. 0 Share this post Link to post
Captain Toenail Posted March 27, 2012 By the way if you want to fight the devil then play Dante's Inferno. He even has a giant wang complete with rag-doll physics. 0 Share this post Link to post
Krispy Posted March 27, 2012 Captain Toenail said:By the way if you want to fight the devil then play Dante's Inferno. He even has a giant wang complete with rag-doll physics. Oh good that's just what I'm looking for! 0 Share this post Link to post
Marnetmar Posted March 28, 2012 I think putting a physical devil in Doom would ruin the sense of mystery of what's truly planning out the demonic invasions. I did hear someone mention before that Lucifer could work in Heretic/Hexen though, and I do partially agree with that...But just how does one depict the devil himself? 0 Share this post Link to post
Krispy Posted March 28, 2012 Marnetmar said:But just how does one depict the devil himself? A big red man with a mustache, triangle beard, tail, and pitchfork- duh. 0 Share this post Link to post
Nomad Posted March 28, 2012 I would picture something like this: http://www.faktoider.nu/img/satan.jpg Surely wouldn't be too hard to make something like that in Doom. 0 Share this post Link to post
Maes Posted March 28, 2012 Well duh his face is literally plastered all over the place 0 Share this post Link to post
Krispy Posted March 28, 2012 Speaking of which, what the heck is this guy anyway? 0 Share this post Link to post
Marnetmar Posted March 28, 2012 I believe it's the arch-vile. I assume Sandy came up with the arch-vile concept before Doom 1 was released, but it didn't appear until Doom 2. 0 Share this post Link to post
chungy Posted March 28, 2012 Marnetmar said:But just how does one depict the devil himself? Maybe something like this: 0 Share this post Link to post
45th Parrallel Posted March 28, 2012 chungy said:Maybe something like this: Image of Hitler Is that Hitler with down syndrome? 0 Share this post Link to post
DoomUK Posted March 28, 2012 To be honest I never gave this much thought. I never thought it was necessary to have a devil as a monster. And I always thought this was supposed to be a baron or hell knight. If there's a devil in Doom then it's a purely spiritual entity that's represented by the demons, but never makes a physical appearance. sgt dopey said:Is that Hitler with down syndrome? Haven't you watched Inglorious Basterds? 0 Share this post Link to post
Technician Posted March 28, 2012 DoomUK said:Haven't you watched Inglorious Basterds? Ah, so a director with down syndrome. 0 Share this post Link to post
Jodwin Posted March 28, 2012 I thought it would be a cool concept if Hell in Doom was split between "natural" devils (imps, barons, demons and arch-viles) versus cybernetic demons (zombies, mancs, spiders). That would make for a nice RTS setting. 0 Share this post Link to post
Phobus Posted March 28, 2012 Imp, Lost Soul, Demon, Spectre, Cacodemon, Hell Knight, Pain Elemental, Baron of Hell and Arch-Vile vs Zombieman, Shotgun Guy, Heavy Weapons Dude, Revenant, Arachnotron, Mancubus, Spiderdemon Mastermind and Cyberdemon Honestly? I don't like the "Natural" teams chances, even with both of the monster-count boosting monsters on their side. 0 Share this post Link to post
Udderdude Posted March 28, 2012 Doom's subversion of classical depictions of Hell-ish minions (Imps, Demons, Satan) is one of the cooler things about it. There's no need for an enemy or boss who has a pitckfork and a red tail, etc. It would actually cheapen the experience because 1. It's cliched and 2. You'd be kind of expecting it, so there's no surprise. One could argue the Icon of Sin was actually inspired by Baphomet, although I'm sure this has been pointed out before. 0 Share this post Link to post
printz Posted March 28, 2012 Jodwin said:I thought it would be a cool concept if Hell in Doom was split between "natural" devils (imps, barons, demons and arch-viles) versus cybernetic demons (zombies, mancs, spiders). That would make for a nice RTS setting. I'd rather have humans versus devils in a RTS setting :P 0 Share this post Link to post
Maes Posted March 28, 2012 Phobus said:Honestly? I don't like the "Natural" teams chances, even with both of the monster-count boosting monsters on their side. Zerging, micromanagement and early game domination ;-) That is, if the game's designers know the first thing about "gameplay balance". Make the "natural" faction have lots of cheap, rapidly produced units (or even free summons), while the "tech" faction would only have low-level monsters such as humans being produced reasonably cheap, while all others would require much more time and resources and be more effective in a late-game scenario. Perhaps Zombies could play for both sides, as there's really nothing "cybernetic" about them other than their retained knowledge of how to use their earthly weapons. Both sides could also have access to an "Icon of Sin" mook generator, of course with limits on the rate of generation and the kind and level of monsters generated. The Archvile, with its ability to resurrect dead monsters (or, alternatively, healing them) from BOTH sides and have them join-up its own side, would also even things up and lead to interesting micromanagement strategies. 0 Share this post Link to post
Jodwin Posted March 28, 2012 printz said:I'd rather have humans versus devils in a RTS setting :P Of course humans could be a third side, too. :P @Phobus: You're making the mistake of taking Doom's balance directly as is into a completely different game. There's no reason why all the monsters should have exactly the same stats, and neither is there a reason why there couldn't be new units (like a cyberdemon-like titan unit for the other side as well). 0 Share this post Link to post
kristus Posted March 28, 2012 st.alfonzo said:The Icon of Sin for me is terrifying because it's just an icon. Or at least that's how I think it. A constructed representation of a higher power through which bad things happen. Of course, it could really just be the devil him/itself, withered to the point at which it requires life support. ...Either way, it presents us with a half-image. A glimpse of an unfathomable evil. Best keep it that way, I reckon. I dunno. The icon is obviously based off of Baphometh, an actual icon of sin in recent centuries. Makes me think they just meant that this heirarchal top dog demon is the de facto icon of sin. 0 Share this post Link to post