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JohannHarding

DECORATE question

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No. These are static constant values. If you want to randomize health you have to do it with a code pointer in the spawn state or a script.

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You can't modify two or more actors in one definition, if you wanted to modify the Fatso and ArmorBonus, you would have to type:

Actor NewFatso : Fatso Replaces Fatso
{
//new stuff
}

Actor NewArmorBonus : ArmorBonus Replaces ArmorBonus
{
//new stuff
}
Where it says, "//new stuff" replace it with the properties you want to modify.

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