JohannHarding Posted April 8, 2012 ACTOR Zombie : Fatso replaces ArmorBonus { Health random(60,140) ... } can't I do that? 0 Share this post Link to post
Graf Zahl Posted April 8, 2012 No. These are static constant values. If you want to randomize health you have to do it with a code pointer in the spawn state or a script. 0 Share this post Link to post
JohannHarding Posted April 8, 2012 ok thank you What is the proper way to modify more than one monster with decorate and can I modify the player itself? 0 Share this post Link to post
jdagenet Posted April 17, 2012 You can't modify two or more actors in one definition, if you wanted to modify the Fatso and ArmorBonus, you would have to type: Actor NewFatso : Fatso Replaces Fatso { //new stuff } Actor NewArmorBonus : ArmorBonus Replaces ArmorBonus { //new stuff } Where it says, "//new stuff" replace it with the properties you want to modify. 0 Share this post Link to post