BattleCat Posted April 10, 2012 Hey. I'm tinkering with DoomBuilder and Zdoom. I'm trying to follow this tutorial: http://www.doombuilder.com/viewtutorial.php?t=22 . After he shows you the code to type in, at the F10 box, he simply compiles and closes the box. If I do that, it asks me where to save the file, but I don't know where to save it. Then when I press F9 to test the map no message appears on the screen. I don't know if I've set up the game configs correctly. I've tried regular Doom, and Zdoom in Doom format. Can anybody help me? 0 Share this post Link to post
Nick Perrin Posted April 10, 2012 EvisceratoR said:I don't know if I've set up the game configs correctly. I've tried regular Doom, and Zdoom in Doom format. Notice at the bottom of his DB window it says "Doom in Hexen format." I'm only picking up ACS currently myself, but I believe it's only compatible with Hexen format maps. 0 Share this post Link to post
Gez Posted April 10, 2012 And UDMF, too. But yeah, if you want map scripts, you can't use the old Doom format. See map formats for further informations. 0 Share this post Link to post
BattleCat Posted April 10, 2012 Thanks to Nick's hint I got it to work. Thank you :) 0 Share this post Link to post
Nick Perrin Posted April 10, 2012 Gez said:And UDMF, too...See map formats for further informations. Ah thanks for the heads-up on this. Will be using UDMF from now on. All these things that I've missed over the past couple years... 0 Share this post Link to post
Pottus Posted April 11, 2012 Gez said:And UDMF, too. But yeah, if you want map scripts, you can't use the old Doom format. See map formats for further informations. You can use LOADACS to manipulate old maps though limited and not very practical. Maybe one use might be adding some special effects to old maps or adding more monsters/things without breaking the authors copyright conditions but it's too tedious in my opinion stay away from this idea. 0 Share this post Link to post
Gez Posted April 11, 2012 Pottus said:You can use LOADACS to manipulate old maps though limited and not very practical. And it's not map scripts, it's library scripts that might only work well on one map but will be loaded (though not necessarily run) on every map regardless. (Well, actually, you can have map scripts if you use FraggleScript instead of ACS, but given that FS is full of bugs that are unlikely to be fixed given it's there to support playing certain old maps that need these bugs, you're not encouraged to try to use it.) 0 Share this post Link to post