printz Posted April 11, 2012 I've noticed that in Eternity the generalized DR doors seem to be manually closable, unlike in PrBoom+ or WinMBF, where they are NOT closable (despite being DR and trying to resemble linetype 1). Try for example with line type 15623 (DR-Open wait close-Slow-4 seconds-no monsters). I thought this would be good to know, since you're attempting to transition to unified UDMF. 0 Share this post Link to post
Gez Posted April 11, 2012 Yeah, all generalized doors use a function copied on EV_DoDoor, not on EV_VerticalDoor. 0 Share this post Link to post
Graf Zahl Posted April 12, 2012 ... and now it's fixed in ZDoom (in a way that preserves the old behavior for existing Hexen format maps by allowing both as an option.) 0 Share this post Link to post