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Vermil

Are there lists of the hardcoded line and sector types various ports have added?

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Are there lists of the various hardcoded line and sector types (i.e. non-Vanilla) various major ports have added?

I'm mainly interested in the number ID's.

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Gez said:


These are correct if you want to be totally careful, but the sector types and line types are not hardcoded in EDGE as they can be re-assigned or changed completely via DDF.

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This is probably true of most advanced ports. ZDoom has the xlat system, Doomsday lets you create new line types, etc.

With xlat you can even create new Boom-style generalized line types.

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Gez said:

MBF: 270--272

MBF has three? Which is the other one, besides sky transfer and sky transfer flipped?

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270 is unused.

And Legacy uses 272 for something else, too (starting a FraggleScript), which makes it a bit problematic for ZDoom to support both without hacks.

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Thanks all for the information. It will prove most useful.

One thing I've noticed though, is that sector ID's above 10000 seem to take on non-random properties of Boom's generalized sector types in Zdoom based (or all Boom supporting ports?) ports; different ones depending on whether the map is Doom or Doom in HeXen format. Why is this?

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Sector types go from 0 to 17 in Doom. Boom added flags at 32, 64, 128, 256, and 512.

However, sector types go from 0 to 224 in Hexen. So ZDoom shifts the Boom sector flags to a later position to make them compatible with Hexen: the Boom flags start at 256 and end at 4096. (That shift is handled by xlat, too.)

By the way, Heretic sector types go from 0 to 51; so that's another game that's incompatible with the Boom sector flags as-is.

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