Memfis Posted April 15, 2012 (Ultimate Doom, E4M1, Limit Removing) download: Version 2 0 Share this post Link to post
Mechadon Posted April 15, 2012 Lovely shots Memfis. I really love well done gothic~ish metal-n-marble maps. I'll have to give this one a spin :) 0 Share this post Link to post
Memfis Posted April 15, 2012 Thanks! I made version 2 (fixed minor bugs, made UV a little easier, added difficulty settings) - please redownload if you have the old version. (link is in the first post) 0 Share this post Link to post
Vermil Posted April 15, 2012 The Texture lump has at least one error that may cause it to crash some ports with an error. It seems to work fine in Doomsday and ZDoom. As for the map, it's nice, but I thought the map got easier, rather than harder as it went on. 0 Share this post Link to post
Memfis Posted April 15, 2012 What error? I didn't get any warnings from Prboom-plus or Zdoom. 0 Share this post Link to post
Vermil Posted April 15, 2012 Me bad, I accidently ran the wad in Doom2 with the port that crashed; running it in said port with Doom1, works fine. Sorry. 0 Share this post Link to post
TimeOfDeath Posted April 16, 2012 Here's an FDA, but I might have used cl2 by accident. 0 Share this post Link to post
Memfis Posted April 16, 2012 Thx, the search for the last secret was amusing. :) 0 Share this post Link to post
TimeOfDeath Posted April 16, 2012 Yeah, I iddt'd x2 when I got to the exit and noticed it was behind that door from earlier, so I went over there and was surprised to see a switch, and then took a while to figure out how to jump over there. :) 0 Share this post Link to post
chexwarrior Posted April 16, 2012 Hey this map was really good Memfis, keep it up! 0 Share this post Link to post
Dragonsbrethren Posted April 17, 2012 Pretty fun map. Here's my FDA: http://dkk.slickproductions.org/files/doom/denis/dt_memV2_db_fda.zip Demons, corners and me really don't get along. 0 Share this post Link to post