Luke Gevaerts Posted April 28, 2012 Hi all. Is it possible to modify the end-game monster cast sequence (the post-Map 30 thing) - more to the point, is it possible to add monsters to the cycle? If so, where might that data be housed? Thanks! 0 Share this post Link to post
Vermil Posted April 28, 2012 How you go about it depends on the port being used. 0 Share this post Link to post
Luke Gevaerts Posted April 28, 2012 How you go about it depends on the port being used. Oh, my bad. I'm using GZDOOM. 0 Share this post Link to post
GreyGhost Posted April 28, 2012 In that case, it looks like what you need is an intermission script which functions as an EndSequence. 0 Share this post Link to post
glenzinho Posted May 2, 2012 I was looking at doing the same thing in my project. After searching around I found this MAPINFO example http://forum.zdoom.org/viewtopic.php?f=3&t=30072&p=570418&hilit=+intermission+cast#p570418 on the zdoom forums. Explains everything very well! 0 Share this post Link to post