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Fixed Small GZDoom Map

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CASUAL DEMO RUN -skill 4 on gzdoom r1281

Appreciated some of the finer detailing and aesthetic gzdoom effects, but a lot of the engagements- particularly the ones in the base- happen in very cramped hallways.

I didn't check your map in an editor, but I think there are 2 major bugs. First, there is a button that I can only guess is suppose to open the base's front entrance which does nothing. Second, I could not find a way to exit the map.

Otherwise, I thought it was a decent beginner level.

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